Off Topic > Games
Bethesda to release TES: Anthology
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John Constantine:
I loved oblivion and skyrim, i got beta access to TESO about 3 months ago and it was fun.
Tonkka²:

--- Quote from: Harm94 on August 05, 2013, 11:45:39 AM ---HERESY! There was no autosaving in the original fallouts and the game punished you for not manually saving saving which added to the challenge. You could start the game and leave the vault and possibl get killed in a random encounter with Radscorpions.

--- End quote ---
That wasn't challenging

That was punishing and inconvenient.
Cybersix:

--- Quote from: Tonkka² on August 05, 2013, 01:58:46 PM ---That was punishing and inconvenient.

--- End quote ---
Ummm, no it wasn't.
Harm94:
Too many games these days hold your hand and there is no way actually lose the game. If you die a game now days it is not a big deal because you'll just start back at the last check point or autosave. If you forgot to save in an old game you either had to start over or go back to a really old save. Games like Wasteland and Fallout are based around real life consequences, meaning that if something goes wrong you were stuck with the consequences. In Fallout's case you could back to previous save, but you had to manually save making it a little rogue like. So the player had to stay alert and save every so often just incase you might crash or if something doesn't go wrong or to leave off somewhere and pick up when you play again. Although Fallout crashes less often than any game that uses the gamebyro engine.
Madmitten:

--- Quote from: Harm94 on August 05, 2013, 06:12:18 PM ---Too many games these days hold your hand and there is no way actually lose the game. If you die a game now days it is not a big deal because you'll just start back at the last check point or autosave. If you forgot to save in an old game you either had to start over or go back to a really old save. Games like Wasteland and Fallout are based around real life consequences, meaning that if something goes wrong you were stuck with the consequences. In Fallout's case you could back to previous save, but you had to manually save making it a little rogue like. So the player had to stay alert and save every so often just incase you might crash or if something doesn't go wrong or to leave off somewhere and pick up when you play again. Although Fallout crashes less often than any game that uses the gamebyro engine.

--- End quote ---
quicksave is your best friend

also, pretty much every game holds your hand outside of multiplayer
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