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Taboo's Running With Guns - Football except there's guns and stuff (Down)

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Paradon:


--- Quote from: ResonKinetic on August 06, 2013, 01:31:44 AM ---I don't think you should let people choose their loadouts.

It's difficult for me to explain why, but I think it's just... lame.

Giving people specific tools to use for specific jobs (by use of specific loadouts) will simplify things.

Plus, every DM I've been to where you've been allowed to choose whatever weapon you want for yourself was just nasty-bad, and there was no consistency.

If everyone can choose their own stuff, then you don't know what you're up against and can just wind up getting your ass kicked every time because there's nothing to go off of.

If you have specific loadouts set up (heavy, scout, sniper, etc.) people can use different strategies to be victorious. That's all I'm sayin'.

--- End quote ---
Ditto.
If a server has loadouts it almost always removes that fun instant action arcade-feel where everyone is perfectly balanced and it's a matter of skill. The only server I've seen that did loadouts good is drendan's old server where you spawn with a random loadout.

.::Taboo::.:

now give me a way to do that that doesn't involve wonky ass spawn rooms

ResonKinetic:

Could you be a bit more specific concerning... "wonky ass spawn rooms"?

I mean, take Pecon's Boss Battles for example. It's pretty basic. You get told what the class is, what it does, you select it, then you're on your merry way.

Paradon:

You could make all the spawns in small cubes with buttons in them for loadouts, after 10 seconds the cubes dissapear and drop the selected loadouts.
Also, make the loadouts simple, you could have primary - meele - explosive or something among those lines because people won't use secondaries such as pistols anyways.

Legodude77:


--- Quote from: .::Taboo::. on August 06, 2013, 07:01:44 AM ---now give me a way to do that that doesn't involve wonky ass spawn rooms

--- End quote ---
Use teledoors with onplayerenterteledoor>setinventory. Then remove collision on the exit door for one way.

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