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Why were um... Well sorta 'textures'? removed?
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nixton:

--- Quote from: BluetoothBoy on August 07, 2013, 02:19:40 PM ---I just told you. Re-read my first sentence in the above post.

--- End quote ---
Dude, you are wrong... terrains and interiors were removed because the current Torque engine couldn't support them with shaders... Not because they were "old and slow, not to mention ugly" you silly.
otto-san:

--- Quote from: nixton on August 08, 2013, 11:37:11 AM ---Dude, you are wrong... terrains and interiors were removed because the current Torque engine couldn't support them with shaders... Not because they were "old and slow, not to mention ugly" you silly.

--- End quote ---
You're both wrong.
BluetoothBoy:

--- Quote ---In order to make all this possible, though, we need to kill two old, slow features in Blockland: interiors and terrains.

These two features complicate Blockland’s code tremendously. That means we can’t add game features very quickly. They still have bugs in them (after years of work). They are slow, too - bricks are about 90% of their speed and can do a LOT more (explosions, events, in-game editing).

They also look bad.
--- End quote ---

This is a is a direct quote from Kompressor, and you're gonna tell me he's wrong too?
otto-san:

--- Quote from: BluetoothBoy on August 08, 2013, 01:58:22 PM ---This is a is a direct quote from Kompressor, and you're gonna tell me he's wrong too?

--- End quote ---
Let me rephrase that: You're emphasizing the wrong part.
BluetoothBoy:

--- Quote from: otto-san on August 08, 2013, 04:48:25 PM ---Let me rephrase that: You're emphasizing the wrong part.

--- End quote ---
Or rather, I just didn't emphasize to your liking. Everything in that quote is a valid reason as to why they were taken out, just because I posted those specific reasons doesn't make me wrong.
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