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Why were um... Well sorta 'textures'? removed?
BluetoothBoy:
I just told you. Re-read my first sentence in the above post.
Bacon Pancakes:
--- Quote from: BluetoothBoy on August 07, 2013, 02:19:40 PM ---I just told you. Re-read my first sentence in the above post.
--- End quote ---
No, I said that because you said that 'protip' don't get annoyed over it but I wasn't...
MEH confusing :/
otto-san:
The developers stated that they were removed because they had been causing slowdowns in development, were buggy still, and weren't as graphically impressive as you would expect from a modern game. In the same update, the new shadows and shaders were implemented. AFAIK, there's no confirmed connection between those two other than a shared update and possibly being easier to implement with T&I gone.
[Maxx]:
But there is a downside to the new shaders, if you have a great graphics card, like i do, you'll be fine, if you have some intel graphics, then you cant run the new shadows and shaders, I have a nvidia geforce gtx 660.
ArchaicModifications:
--- Quote from: [Maxx] on August 07, 2013, 03:07:12 PM ---But there is a downside to the new shaders, if you have a great graphics card, like i do, you'll be fine, if you have some intel graphics, then you cant run the new shadows and shaders, I have a nvidia geforce gtx 660.
--- End quote ---
My laptop came installed with Intel, but I can still play any Source game with medium to high specs on. Yet I can't use shaders in Blockland....