| Blockland Forums > Suggestions & Requests |
| Higher Brickcount |
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| Demian:
--- Quote from: otto-san on August 08, 2013, 05:36:01 PM ---Yes. --- End quote --- Proof please. |
| Sylvanor:
I asked this to ephi who asked to rotondo and he said it could be possible but didnt have Time to do this and that it was too complicated to modify. Im pissed a lot. Do we all remember when kompressor said he he mays give it a look if he sees some 256k builds a day? After all, the count was raised from 128k to 256k. Get tour ass to work an make us happy by raising it more. Its loving annoying to build cities and then removing Stuff to Try to complete a project. Thx... |
| otto-san:
--- Quote from: Demian on August 08, 2013, 06:47:59 PM ---Proof please. --- End quote --- I don't know how you expect me to prove it. Optimizations have to be made to bricks before this is possible. These can't be done effectively in TorqueScript. |
| TristanLuigi:
--- Quote from: Electrk on August 08, 2013, 05:13:49 PM ---It's a power of 2, not random. --- End quote --- It's a power of 2 * 1000. This is not cool, how about 524288 (or 220 = 1048576, so that we have a clean number for the exponent too), which is exactly a power of 2 and around 500k like people are suggesting. A larger max brickcount would be nice although --- Quote from: quadilious on August 08, 2013, 04:47:17 PM ---peformance boost on large amounts of bricks is key too, i want other people to see the stuff i build and not be horribly affected or laggy --- End quote --- is what I would be wanting much more. |
| Demian:
--- Quote from: otto-san on August 08, 2013, 08:45:13 PM ---I don't know how you expect me to prove it. Optimizations have to be made to bricks before this is possible. These can't be done effectively in TorqueScript. --- End quote --- How do you know you can't optimize the bricks further with Torque Script? Have you used the engine yourself and done something similar? |
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