Blockland Forums > Suggestions & Requests
Higher Brickcount
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Mr.Noßody:
You can break the brick limit with the current duplicator by duping bricks past the limit.
Of course at that point you'd need to build with it and saving/loading becomes unstable only saving the hard limit.

Apparently, the problem is that after 256k bricks rendering gets tricky/buggy. I'm not actually sure what the implications of breaking the limit is, but it can be done and if can be raised officially, id be very happy.
Zeblote:

--- Quote from: Mr.Noßody on August 10, 2013, 03:45:17 AM ---You can break the brick limit with the current duplicator by duping bricks past the limit.
Of course at that point you'd need to build with it and saving/loading becomes unstable only saving the hard limit.

Apparently, the problem is that after 256k bricks rendering gets tricky/buggy. I'm not actually sure what the implications of breaking the limit is, but it can be done and if can be raised officially, id be very happy.

--- End quote ---

--- Quote from: Bester Bageler on August 09, 2013, 11:28:35 AM ---http://forum.blockland.us/index.php?topic=129978.0 I decided to look for why the brick limit is 256k and I found this topic. Hope it helps with researching a larger number.

--- End quote ---
In that post badspot explains that it was capped at 128000 so it fits in 17 bits, it was then raised to 256000, so I guess it now has 18 bits, he could easily add another one

In his post he says that the only effect is that the ghosting time would be a minute longer, oh my god, who cares
General:
I completely agree with this topic, now that interiors and terrain are gone, the whole game basically revolves around bricks. Lifting the brick count is completely reasonable.
Gen. Hothauser:
Infinite brick count!


I noticed this interesting effect on my server, which I got to around 230k, where GSF terrain bricks would "de-render", where the bricks would disappear if not seen for a while, but would almost immediately reappear when they got back in sight, without ghosting and without any subsequent lag that would come from ghosting.  Is this a glitch, or was it intentional?  If the latter is true, why can't we use this to a larger extent and increase it to 500k or 512k?
Zeblote:

--- Quote from: Gen. Hothauser on August 10, 2013, 02:02:29 PM ---Infinite brick count!


I noticed this interesting effect on my server, which I got to around 230k, where GSF terrain bricks would "de-render", where the bricks would disappear if not seen for a while, but would almost immediately reappear when they got back in sight, without ghosting and without any subsequent lag that would come from ghosting.  Is this a glitch, or was it intentional?  If the latter is true, why can't we use this to a larger extent and increase it to 500k or 512k?

--- End quote ---
because 512000 doesnt fit in 18 bits
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