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| Crashes as soon as I start it |
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| 300spartan:
So I was going to start up blockland to see what was happening after a while, but it crashes in less than a second: I have no idea what happened, since the last time I started up blockland it was working perfectly. I had just recently downloaded and was looking to test the platformer bricks, and I removed them from my add-ons folder and blockland still crashed. Help pls? |
| BluetoothBoy:
Post your console.log. |
| 300spartan:
oop forgot to check --- Code: ---//-------------------------- 8/9/2013 -- 13:06:50 ----- Processor Init: Intel Pentium III, ~3.10 Ghz (timed at roughly 3.10 Ghz) FPU detected MMX detected SSE detected Math Init: Installing Standard C extensions Installing Assembly extensions Installing FPU extensions Installing MMX extensions Installing SSE extensions Input Init: DirectInput enabled. Blockland v21 build 1865 Module Directory: C:/Users/jonny/My Documents/Blockland Profile Path: C:/Users/jonny/My Documents/Blockland Total Ram: 4059 MB OS: Windows 7 Professional Service Pack 1 (build 7601), 64-bit --------- Parsing Arguments --------- argc = 2 Parsing command line arguments: --------- Loading Common --------- Loading compiled script base/main.cs. Loading compiled script base/client/defaults.cs. Loading compiled script base/server/defaults.cs. Executing config/client/prefs.cs. Executing config/server/prefs.cs. Executing config/server/ADD_ON_LIST.cs. Executing config/server/musicList.cs. --------- Loading MODS --------- --------- Initializing Base --------- Loading compiled script base/client/init.cs. Loading compiled script base/server/init.cs. Loading compiled script base/client/canvas.cs. Loading compiled script base/client/audio.cs. --------- Initializing Base: Server --------------------- Loading compiled script base/server/mainServer.cs. Loading compiled script base/server/scripts/game.cs. --------- Initializing Base: Client --------------------- Loading compiled script base/client/message.cs. Loading compiled script base/client/mission.cs. Loading compiled script base/client/missionDownload.cs. Loading compiled script base/client/actionMap.cs. Video Init: Accelerated OpenGL display device detected. Activating the OpenGL display device... Activating the OpenGL display device... (NEW) OpenGLDevice::setScreenMode 1500 1000 32 60 0 safeModeOn = 1 fixedFrame size = 3 caption size = 22 maxWindowWidth = 1593 maxWindowHeight = 1171 Setting screen mode to 1500x1000x32@60hz (w)... winState.hGLRC does not exist winState.appDC does not exist winState.appWindow does not exist Creating a new window... moving window Window reactivating... Acquiring a new device context... setting pixel format Pixel format set: 32 color bits, 24 depth bits, 8 stencil bits Creating a new rendering context (2)... Making the new rendering context current (2)... Video::setDevice - activate call done Activating the OpenGL display device... Activating the OpenGL display device... (NEW) --- End code --- |
| Clone2:
I can't seem to find anything wrong in the console. Try re-downloading Blockland.exe, restarting your computer and clearing your add-on list COMPLETELY (or just back them up somewhere if there's any you need to keep). Get back to us then. |
| 300spartan:
That's so goddamn weird. I just started up Blockland and it's working perfectly. Locking. |
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