Author Topic: Crashes as soon as I start it  (Read 683 times)

So I was going to start up blockland to see what was happening after a while, but it crashes in less than a second:


I have no idea what happened, since the last time I started up blockland it was working perfectly. I had just recently downloaded and was looking to test the platformer bricks, and I removed them from my add-ons folder and blockland still crashed.
Help pls?


oop forgot to check
Code: [Select]
//-------------------------- 8/9/2013 -- 13:06:50 -----
Processor Init:
   Intel Pentium III, ~3.10 Ghz
     (timed at roughly 3.10 Ghz)
   FPU detected
   MMX detected
   SSE detected
 
Math Init:
   Installing Standard C extensions
   Installing Assembly extensions
   Installing FPU extensions
   Installing MMX extensions
   Installing SSE extensions
 
Input Init:
   DirectInput enabled.

Blockland v21 build 1865
Module Directory: C:/Users/jonny/My Documents/Blockland
Profile Path: C:/Users/jonny/My Documents/Blockland
Total Ram: 4059 MB
OS: Windows 7 Professional Service Pack 1 (build 7601), 64-bit

--------- Parsing Arguments ---------
argc = 2
Parsing command line arguments:
--------- Loading Common ---------
Loading compiled script base/main.cs.
Loading compiled script base/client/defaults.cs.
Loading compiled script base/server/defaults.cs.
Executing config/client/prefs.cs.
Executing config/server/prefs.cs.
Executing config/server/ADD_ON_LIST.cs.
Executing config/server/musicList.cs.
--------- Loading MODS ---------


--------- Initializing Base ---------
Loading compiled script base/client/init.cs.
Loading compiled script base/server/init.cs.
Loading compiled script base/client/canvas.cs.
Loading compiled script base/client/audio.cs.

--------- Initializing Base: Server ---------------------
Loading compiled script base/server/mainServer.cs.
Loading compiled script base/server/scripts/game.cs.

--------- Initializing Base: Client ---------------------
Loading compiled script base/client/message.cs.
Loading compiled script base/client/mission.cs.
Loading compiled script base/client/missionDownload.cs.
Loading compiled script base/client/actionMap.cs.
Video Init:
   Accelerated OpenGL display device detected.
Activating the OpenGL display device...
Activating the OpenGL display device... (NEW)
OpenGLDevice::setScreenMode 1500 1000 32 60 0
  safeModeOn      = 1
  fixedFrame size = 3
  caption size    = 22
  maxWindowWidth  = 1593
  maxWindowHeight = 1171
Setting screen mode to 1500x1000x32@60hz (w)...
  winState.hGLRC does not exist
  winState.appDC does not exist
  winState.appWindow does not exist
Creating a new window...
  moving window
Window reactivating...
Acquiring a new device context...
  setting pixel format
Pixel format set:
  32 color bits, 24 depth bits, 8 stencil bits
Creating a new rendering context (2)...
Making the new rendering context current (2)...
  Video::setDevice - activate call done
Activating the OpenGL display device...
Activating the OpenGL display device... (NEW)

I can't seem to find anything wrong in the console.
Try re-downloading Blockland.exe, restarting your computer and clearing your add-on list COMPLETELY (or just back them up somewhere if there's any you need to keep).
Get back to us then.

That's so goddamn weird.
I just started up Blockland and it's working perfectly. Locking.

That's so goddamn weird.
I just started up Blockland and it's working perfectly. Locking.
Noedit: Can't lock. Will leave for dead.

generally it's a good idea to not lock any kind of help-related topics anyway