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Suggustions for new TF2 Weapons.

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Fastlex:


--- Quote from: Buu on August 12, 2013, 12:10:34 AM ---i wish some one made a dig dug boots item for scout already.

--- End quote ---

https://www.youtube.com/watch?v=SPsF0zbbKhk

Not exactly, what you wanted.

querty67:

What if the engineer had a new primary, called the texas two-shot. Fires two shots, 25% magazine increase, 30% max ammo increase, 25% damage penalty.

For sniper, Sydney's finest, melee, 10% damage increase, +25 health, +15% explosive vulnerability.

Heavy, Buisness Runner, Secondary, Shotgun,   -25% magazine size, 15% damage increase, + 10% max ammo capacity, - 15 health.


Jairo:


--- Quote from: querty67 on August 12, 2013, 02:32:53 AM ---What if the engineer had a new primary, called the texas two-shot. Fires two shots, 10% magazine increase, 30% max ammo increase, 25% damage penalty.

--- End quote ---
>two shots
>7 round magazine
what.


--- Quote from: querty67 on August 12, 2013, 02:32:53 AM ---For sniper, Karate, melee, same damage as kukuri, right click: unleash a fury of karate moves.

--- End quote ---
might as well go and download the reanimation because everyone has already done this


--- Quote from: querty67 on August 12, 2013, 02:32:53 AM ---Heavy, Buisness Runner, Secondary, Shotgun,   -25% magazine size, 15% damage increase, + 10% max ammo capacity, - 15 health.

--- End quote ---
no, heavy doesn't need another stuffty shotgun

Freeze:

The MultiTask thing might work if the metal gets divided as it normally does (MAYBE with a reduced cost but you'd have to test it out) and the same thing applies to damage taken to buildings.

As in, if someone damages your teleporter the sentry would also get damaged. Could be interesting.

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