Author Topic: [v2] Gun+ || The vanilla gun with a twist!  (Read 13822 times)

the only thing i really really really dont like about this is that this is another crappy gun that "replaces" the blockhead's hand and does a horrible job at it

why would you even make the hand gray, in fact why would this require a hand model in the gun? its just simple animations, ive seen more complex guns still keep the avatar's hand
Yes.

Kill the hands, the animations probably look good without hands. Yoshidude did a pretty good job on reloading/animations, but it didn't have a single hand in the, and they still look good.
Since the hand is basically there to feel ugly, and it doesn't do anything in the reload process, removing wouldn't be a big loss.

Hm, make the hand match the player's actual color, else it won't seem very vanilla.

one shot magazine
*so innovative*

only time i will probably ever agree with you lol

overall though great job zapk youre becoming a good add-on maker dude. keep it up.

Good start... However, I don't see the point of having the hand modeled onto the gun? And why you made it reload after each shot?

Finaly!
What I've been waiting for!  :cookie: for you!









 :cookieMonster:

for you, that is.

it's not impossible, you just dont know how.
what the forget
HOW??



as a temporary fix you could just sequence it so it plays the reload animation after you stop firing for a few seconds, effectively making this an infinite magazine gun but with a penalty for not constantly shooting!
hue

Release 2.0
- Removed custom hand
- Added ammo system, doesn't reload every fire anymore
- Added RTB prefs:
  - Max clip ammo (1 - 10)
  - Do fire recoil
  - Play distant sound
- Fixed lighting errors

Release 2.0
- Removed custom hand
- Added ammo system, doesn't reload every fire anymore
- Added RTB prefs:
  - Max clip ammo (1 - 10)
  - Do fire recoil
  - Play distant sound
- Fixed lighting errors

Thanks dude. Better products, better pizza. Subpixel.

Better products, better pizza. Subpixel.
uhh, alright.
What have you been smoking?


this is awesome,
you should add the ammo mod to your hl2 guns btw

Code: [Select]
if($Pref::GunPlus::PlayDistantSound)
{
serverPlay2D(GunPlusDistantFire);
}
This is kindof a dumb idea you should atleast do a distance check, you don't want people 5 km away still hearing the same gunshot

Code: [Select]
if($Pref::GunPlus::PlayDistantSound)
{
serverPlay2D(GunPlusDistantFire);
}
This is kindof a dumb idea you should atleast do a distance check, you don't want people 5 km away still hearing the same gunshot
I know there was a way to play a sound 2D to a client but I forgot.

And if your server is really that spread out, just turn it off.

I know there was a way to play a sound 2D to a client but I forgot.

%client.play2d(audiodata);

How do you check the distance between two objects?