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What's wrong with the Jail RPs hosted?

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Benjamin Lopez:


--- Quote from: The Resonte! on August 14, 2013, 03:23:20 PM ---or something like ploads, where it's more like a sniper tdm with a jail escape theme.
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--- Quote from: Benjamin Lopez on August 14, 2013, 01:53:00 PM ---I forgot the name of the person who hosted this Jail Escape but it had it's own personal mod and items, and there was this prisoner who was basically the Tank from the L4B mod Rotondo made and he would help break down the wall to escape the prison. It even had CCTV so the guards could see where the prisoners where and you had to go outside and take down the satellite. Loved that server.

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Conan:


--- Quote from: Benjamin Lopez on August 14, 2013, 03:35:30 PM ---

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that's pload's. and see above post.

TheArmyGuy:


--- Quote from: The Resonte! on August 14, 2013, 03:23:20 PM ----snip-

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Long rounds lead to newly joined players leaving because they have to wait until it finishes. My jail has an item-crafting system and all, but the longer rounds scare off new players which leads to an empty server.

The Resonte!:


--- Quote from: TheArmyGuy on August 14, 2013, 03:46:24 PM ---Long rounds lead to newly joined players leaving because they have to wait until it finishes. My jail has an item-crafting system and all, but the longer rounds scare off new players which leads to an empty server.

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easy
make it so they spawn ALIVE
i mean if it's an rp people just appear

spawning dead implies that it's a tdm

Dr.Block:

I had an idea for a jail escape where the guards lose if all the prisoners die. They're supposed to stop prisoners from escaping in non-lethal ways, like setting up traps or roadblocks, and they only win if time runs out and there are living prisoners still locked up. I mean, in a real jail, you'd be in some serious trouble if you murdered every single prisoner.

Maybe if you had a really huge map, and guards could close off particular sections to slow prisoners down. You could block off one hall and then prisoners would have to dig through a wall (slowly) to get around it, or find another path to take. Actual physical encounters between guards and prisoners would be rare, and guards would only kill prisoners as an absolute last resort. This would eliminate any freekilling business, since all you'd be doing by killing random prisoners is making your team lose.

You'd have to disable ctrl-k for prisoners to keep them from insta-winning by killing themselves, and be really strict about AFKs so guards don't just kill all prisoners except for an afk person and wait for time to run out.

I haven't been able to put an idea like this into action to see if it actually works but I think it's a step away from the traditional jail game.


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