Blockland Forums > Suggestions & Requests
map mod
Kalphiter²:
--- Quote from: BluetoothBoy on August 22, 2013, 12:28:21 AM ---Yes, using Marbuild I tested the default map (bedroom; not original bedroom). It works just fine; if you think about it, a static shape shouldn't be all that taxing, allowing for a lot of them to be placed.
--- End quote ---
Through scripts, you would have to place a small section of "terrain" and rotate it so it meets the edges of other sections of terrain. The biggest problem would be that the boundaries between individual static shapes would not line up with exact precision as doing that may cause a problem with performance.
Maybe we could have a mock reimplementation of terrain.
BluetoothBoy:
Valid point. The easiest way to fix that would be to have it flat at each edge, making it impossible for there to be any misalignments.
Could you explain what you mean by "mock terrain"? It sounds intriguing.
Kalphiter²:
--- Quote from: BluetoothBoy on August 22, 2013, 01:36:21 AM ---Valid point. The easiest way to fix that would be to have it flat at each edge, making it impossible for there to be any misalignments.
Could you explain what you mean by "mock terrain"? It sounds intriguing.
--- End quote ---
I'm thinking of a ton of terrain triangles just like the original terrain but without textures and just having only one color per triangle. Replicating the heights of a map is a simple task.
I want to try it out but I feel like the slight mismatch (due to loss of precision) of triangle edges with their neighbors will cause an unbearable performance drop. Official support for terrain again (without shaders or with shaders not showing on terrain) is not an impossible task.