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| BluetoothBoy:
--- Quote from: otto-san on August 15, 2013, 08:24:50 PM ---static shapes are a bad idea for complex interior/terrain --- End quote --- Maybe, but it's currently the only non-brick method. The trick is to make a simple "map" and add bricks onto it. This allows for large maps without rendering a bunch of extra bricks that make up the base or terrain. |
| The Resonte!:
the only real maps we need is slopes, bedroom, kitchen, and other really complicated terrain maps |
| mr. engino:
--- Quote from: The Resonte! on August 15, 2013, 08:34:15 PM ---the only real maps we need is slopes, bedroom, kitchen, and other really complicated terrain maps --- End quote --- agreed. most of the good servers were made using those maps! |
| Kalphiter²:
--- Quote from: BluetoothBoy on August 15, 2013, 08:24:14 PM ---The only way to do this now is via static shapes placed with Marbuild or Mission Editor. Terrains and interiors were completely removed. However, I do plan to do some experimenting with static shapes in the future, so keep a heads up for "maps" in the near future. --- End quote --- Has anyone ever imported a large map using static shapes and tested performance? |
| BluetoothBoy:
--- Quote from: Kalphiter² on August 21, 2013, 04:38:36 PM ---Has anyone ever imported a large map using static shapes and tested performance? --- End quote --- Yes, using Marbuild I tested the default map (bedroom; not original bedroom). It works just fine; if you think about it, a static shape shouldn't be all that taxing, allowing for a lot of them to be placed. However, there are a couple "problems" with using static shapes: - The number of convex collision meshes you can use on a dts is limited, requiring many static shapes to create a complex structure. This may not really be a problem, though, because as far as I can tell, many static shapes loaded at once (all with collision meshes) didn't tax my system in the slightest. - Static shapes can be weird sometimes; I tried playing around with a large one once, and noticed that if I turned far enough away from the object's origin, it would disappear. I'm still not sure if this was just error on my part, or if it's a legitimate concern (and can it be fixed). But the short answer is: no. There really is nothing stopping someone from recreating bedroom or kitchen or a few instances of slopes; it's just a really painstaking process, more than many people are probably willing to commit to. But if someone misses interiors that much, and they have at least somewhat of a head for blender/static shapes, I'd say go for it. |
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