Milkshape 3d - making projectile animation.

Author Topic: Milkshape 3d - making projectile animation.  (Read 1684 times)

Hey guys.
So, in milkshape, I made a projectile which has it's own animations. I tried making an "Ambient" sequence, but the animation just plain refuses to show up in-game.
How do I make projectile animations, exactly?

Go to File > Export > Torque DTS Plus

Once the window pops up, you're going to click Add in the sequences box. Once the thing pops up, you set the first frame and last frame and name and stuff.

Then make sure that Cyclic is checked. This will cause the animation to play infinitely once it starts.


Go to File > Export > Torque DTS Plus

Once the window pops up, you're going to click Add in the sequences box. Once the thing pops up, you set the first frame and last frame and name and stuff.

Then make sure that Cyclic is checked. This will cause the animation to play infinitely once it starts.
Uh... that's exactly what I did and there's no animations.
The model I used for my weapon also has animations, and those work.

Did you animate the object or a bone parented to the object?

Did you animate the object or a bone parented to the object?
But ofcourse.


Ive tried this before and could NOT get any animations to show up on my projectiles.
From what I was told, only rotational animations can play on a projectile and you have to specify it in the code.

I was not told what part of the code it was, nor did I ever get it to work.

I asked two questions...?
Oh, sorry, I misread.
I animated the bone.

For my Tomahawk, I named the animation "maintain"

I don't know if that is the default coding of a weapon or what, but it's worth a try.

Make sure that your export window looks like this

Especially the things in red.

If you want to have .dsq files, use this:

Like I said, always click apply.

Well, I did everything you said but click "apply". This time I did.
...and it still doesn't work!

Upload your MS3D please.


name it "maintain" for the looping effect and "activate" for the starting animation

I don't think there is a way to change these names.

name it "maintain" for the looping effect and "activate" for the starting animation

I don't think there is a way to change these names.
Holy stuff, thanks!