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| Unstable Sound In-Game |
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| Robotix:
I made a post about this a LONG time ago, but I really didn't find a solution. I have a Windows 7 that is beyond the necessary requirements. While I'm in-game, the sounds, and how far the sounds are supposed to be heard are messed up. For example, upon playing the Alarm emote, the sound is excruciatingly loud and amplified-sounding, but when you move just a little bit from where you played the emote and it's still in the midst of playing the alarm sound, you can't hear it, and this is just moving a puny bit from where you played the emote. This happens with a lot of other sounds too, where you move a little bit and can no longer hear it. I literally have to play it with the sound way down because of the sound. Please help? |
| Aware:
This is a problem due to the game's engine being old, I don't believe there is a fix. |
| Robotix:
So I'm not the only one suffering from it? And if so, can the creators not update it? |
| Axo-Tak:
Torque's audio engine doesn't like mono nor stereo speakers. I don't think the bug affects OS X. |
| Robotix:
--- Quote from: Axo-Tak on August 16, 2013, 01:58:13 AM ---Torque's audio engine doesn't like mono nor stereo speakers. I don't think the bug affects OS X. --- End quote --- Does that include Surround sound speakers? This bug also happens to me even when I wear headphones. And where can I find this OS X if it's applicable to my computer? |
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