Blockland Forums > Help
Unstable Sound In-Game
Robotix:
I made a post about this a LONG time ago, but I really didn't find a solution. I have a Windows 7 that is beyond the necessary requirements. While I'm in-game, the sounds, and how far the sounds are supposed to be heard are messed up. For example, upon playing the Alarm emote, the sound is excruciatingly loud and amplified-sounding, but when you move just a little bit from where you played the emote and it's still in the midst of playing the alarm sound, you can't hear it, and this is just moving a puny bit from where you played the emote. This happens with a lot of other sounds too, where you move a little bit and can no longer hear it. I literally have to play it with the sound way down because of the sound. Please help?
Aware:
This is a problem due to the game's engine being old, I don't believe there is a fix.
Robotix:
So I'm not the only one suffering from it? And if so, can the creators not update it?
Axo-Tak:
Torque's audio engine doesn't like mono nor stereo speakers.
I don't think the bug affects OS X.
Robotix:
--- Quote from: Axo-Tak on August 16, 2013, 01:58:13 AM ---Torque's audio engine doesn't like mono nor stereo speakers.
I don't think the bug affects OS X.
--- End quote ---
Does that include Surround sound speakers? This bug also happens to me even when I wear headphones. And where can I find this OS X if it's applicable to my computer?