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Pacnet2013's Randomizer DM - v4 is up!, new weps + spawn in middle of round
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{Pacnet2013}:


v4 is up right now. Tons of more weapons are added plus you can spawn in the middle of the round Suggest improvements and submit maps (default bricks, modTerrain and legacy doors)
What is a Randomizer DM?
How random is it?
What is the map cycler?
What are the server stats?
Credits
Maps / Builds


What is a Randomizer DM?
A randomizer DM is a deathmatch in which you get random weapons and have to try and earn the most points you can in a round to be the winner of that round. In this server, you get two random weapons. There is a predetermined list of weapons to be randomized in a global variable array setup. A getRandom(); is performed to get an id, and it returns a element from the global variable array setup. Then a nameToId is performed and the player is given that item. It does this twice.

How random is it?
It is not extremely random because first and foremost, I limited the items allowed in the randomizer. Other than that, it uses torque's pseudo random number generator algorithm. It's not cryptographically random generator, but it works.


What is the map cycler?
The MapCycler in this Randomizer DM gamemode is just a rip of SpeedKart's map cycler. The maps  (or builds if you prefer) are actually, just zips that are called SpeedKart_mapname... such as SpeedKart_Shipyard. It goes through a cycle of eight rounds, four minutes per round, and after 8 rounds each time it changes to the next map


What are the server stats?
Thanks to Kalphiter for the server status image.



Pacnet2013 for the game mode and hosting the server.

Credits
Hosted by HamHost Dedicated Blockland Servers.

Afkpuz for the Pyramid map.
D3ATH, Blocktim, Nickel (edits by Pacnet2013) for the Shipyard map.
Diggy for the Afghanistan DM map.
VerticalHorizon for the Festung der Schwarzung map.
Nickel and Armageddon for the idea.
Hammereditor for the Urban TDM and platform wars map.


Maps / Builds

You can submit maps to me which can only use default bricks, legacy doors, and mod terrain bricks. I don't like using many default builds either.


Shipyard, by D3ATH, Blocktim, Nickel, and edited by Pacnet2013


Urban TDM, by Hammereditor and Pacnet2013


Platform Hyperwars, by Hammereditor and Pacnet2013

Pyramid, by Afkpuz


Festung der Schwarzung, by VerticalHorizon


Afghanistan DM, by Diggy



--- Quote from: boodals 2 on August 16, 2013, 03:20:10 PM ---Yay. <3

I went onto Pacnet2013's server to see how good the hosting is, I had 200 latency (pretty average for me) with around 10-15 players all spamming projectiles. Very nice.

--- End quote ---
{Pacnet2013}:
Changelog

v1 to v2 (8/17/2013)

--- Quote ----Water Height 0.01
-Disable Brick Damage
-Delay instant respawn
-Remove Rocket Launcher completely
-Reduce ammo for missile launcher
-Reduce ammo for mortar to 5
-FUEL JET playertypes (Fuel-Jet Player is the name to put into PlayerDatablockName)
-Don't lose points when you die
-Change Time's up to show the player who won
-rename to v2
-Add new maps

--- End quote ---

v2 to v3 (latest)

--- Quote ----Boltgun damage is now 15
-Platform Wars map fixed.
-You now get 5 items
-Dinner blaster firing rate increased
-Water removed (except for Shipyard)
-Rounds are won with 15 points now
-Autocannon damage reduced

--- End quote ---
BlockoBlocko:
Ah, looks very nice.
Reindeer:
That urban TDM map looks maptastic. In other words, I like it a lot. I think that you used perfect maps for this DM, they're all fitting for a type of server like this.
Conan:
some of the maps are huge and honestly favors people who have better computers than others. randomizer dm's don't need that large maps.
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