Off Topic > Games
R.I.P ~ Toontown Online ~ June 2nd, 2003 - September 19th, 2013
Electro:
Guys, someone is working on recreating Toontown, it's called "Toontown Rewritten". Here's a gameplay of it. http://www.youtube.com/watch?v=0QzlgA1uy6I
Nevermind:
Sorry if I'm asking an obvious question, but in what way was Toontown Online good?
I searched it up and looked at in-game screenshots (yes, yes never judge a book by its cover) but the game did not look good at all.
Or is there an underground cult worship of toontown that I'm not aware of?
Decepticon:
--- Quote from: Nevermind on September 29, 2013, 09:42:52 AM ---Sorry if I'm asking an obvious question, but in what way was Toontown Online good?
I searched it up and looked at in-game screenshots (yes, yes never judge a book by its cover) but the game did not look good at all.
Or is there an underground cult worship of toontown that I'm not aware of?
--- End quote ---
at the time it was made at, it was pretty cool, but it revolved around the four year old to thirteen year old demographic, I guess they just never really updated their graphics. But I still loved to play it since I wasn't really the one to judge graphics. I guess it just kinda stuck with it's old players.
Bomb Kirby:
--- Quote from: Nevermind on September 29, 2013, 09:42:52 AM ---Sorry if I'm asking an obvious question, but in what way was Toontown Online good?
--- End quote ---
Development was started in the N64 era, which is why the graphics aren't that great.
The game had a decent battle system. Very few gags/attacks were broken ( An organic Railroad does -214 to all cogs, which can take out any level of cog, and on the cogs side, a level 11 Mingler's paradigm shift could do -24 to all toons. )
Then you've got people obsessed with getting every reward:
1,600 SOS cards ( 800 VP battles minimum )
As many unites as possible ( There's a person who got 3,400 unites legitimately, 1 unite per CFO = 3,400 CFO battles )
All 96 summons ( 32 cogs/buildings/invasions )
255 fires ( 1-5 fires per ceo )
Another reason why the game was replayable was because of each type of toon could be made, which made the game different:
Toon-upless ( cannot heal team ), Trapless ( missing the most powerful gags ), Lureless ( cannot lure cogs, leaving toons open to attack ), Soundless ( unable to hit multiple cogs at once with regular gags ), and Dropless ( missing the second most powerful gags )
And the uber toons; toons with low laff, but maxed gags. Including: 15 Laff Sell Uber, 25 Laff Sell uber, 34 Laff Sell uber, and the Cashbot uber.
Soundless toons, Lureless toons, and occasionally Toon-upless toons are stereotyped as bad players, so if you play Toontown Rewritten, I recommend going Trapless or Dropless.
MonkeyFunkyMonkey:
--- Quote from: Electro on September 29, 2013, 09:12:14 AM ---Guys, someone is working on recreating Toontown, it's called "Toontown Rewritten". Here's a gameplay of it. http://www.youtube.com/watch?v=0QzlgA1uy6I
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you're very late