Blockland Forums > Suggestions & Requests
Slayer Addition: First-Person Spectating
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Swollow:

--- Quote from: MARBLE MAN on August 26, 2013, 11:21:20 PM ---that's what we were previously discussing -_-

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no this is what I just said:

--- Quote from: Zeblote on August 27, 2013, 05:06:48 AM ---oh damn

wait-
could you have them control the invisible player and have that invisible player control something else under the ground? then they coundl't turn it

You could create like a pool of static players below the ground (if they don't move they don't need ghosting updates) and then set players to control them. Of course in a full server this will double the ammount of players, but rampage gamemode does it the same

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Headcrab Zombie:

--- Quote from: xSetrox on August 27, 2013, 11:09:36 AM ---If this gets made, the hotkey should be alt+f, I guess.

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The hotkey would have to be something detectable without a client side add on
Racerboy:

--- Quote from: xSetrox on August 27, 2013, 11:09:36 AM ---If this gets made, the hotkey should be alt+f, I guess.

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...what

did you even read the OP

I stated that it should just be added to the chain of different current client perspectives, like right now there's the free-cam and third-person follower cam.
BluetoothBoy:
Couldn't you just create a mountable, invisible bot, mount it to the spectated player, mount the spectator to the bot, set the max camera movement of the player's camera to 0, and put in place a short script that always checks/corrects the invisi-bot's rotation in relation to the spectated player's eye node (forcing it to not rotate)?
Zeblote:

--- Quote from: BluetoothBoy on August 27, 2013, 03:16:55 PM ---Couldn't you just create a mountable, invisible bot, mount it to the spectated player, mount the spectator to the bot, set the max camera movement of the player's camera to 0, and put in place a short script that always checks/corrects the invisi-bot's rotation in relation to the spectated player's eye node (forcing it to not rotate)?

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that's a very hacky solution
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