| Blockland Forums > General Discussion |
| Has Blockland lost it's value since the removal of interiors and maps? |
| << < (14/25) > >> |
| Caribou:
I don't know why, but I like both brick terrains and I liked the normal terrains too. Many terrain landscapers are really skilled at what they do, and some just don't present it well. |
| quadilious:
--- Quote from: heedicalking on August 24, 2013, 04:54:03 PM ---take it up with badspot. he could've increased subdivisions on maps. personally i think brick terrain looks ugly and blocky and bad. --- End quote --- thanks for the opinion ill keep it in mind anyways blocky??? you dont say!!! why would a game called blockland that revolves around rectangular or slight deviations of such bricks have terrain that might be BLOCKY?? |
| Bisjac:
building a terrain big enough for a tdm or dogfight is incredibly easy. if you think otherwise, then you are making it to big to be fun, or you are a lazy forget. |
| The Resonte!:
--- Quote from: ultimamax on August 24, 2013, 11:35:14 AM ---Do you gain some sort of sick loveual pleasure knowing somebody spent hours on the terrain you're walking on? pervert --- End quote --- my sides games where you have to fly for a minute never works as well it's incredibly easy to get lost in those flying games actual dogfighting where you fight in mid-air almost never happens as far as my experience was |
| heedicalking:
--- Quote from: quadilious on August 24, 2013, 04:58:59 PM ---thanks for the opinion ill keep it in mind anyways blocky??? you dont say!!! why would a game called blockland that revolves around rectangular or slight deviations of such bricks have terrain that might be BLOCKY?? --- End quote --- i don't know, but it sure is stupid. * it's a pain to drive on as you get stuck all the time or fall right through the default cubes (i had to make custom add-ons to somewhat fix this). * you can barely even ski on it * there's nearly no support for floating terrain, which is nearly the only way to make it large scale, detailed, driveable, and brick-efficient. * placing bricks one by one for terrain is inferior to the mission editor * ^same goes for finally painting them * rain and snow fall right through bricks * ^they don't fall through for modter, be modter takes up the same slot as water and zones, so you can't place water in the modter bricksit's sad how the non-blocky terrain was way more efficient than the actual blocky terrain. maybe badspot should focus on fixing what the game "revolves around". or we should keep sacrificing efficiency so we can keep our blocko name! --- Quote from: The Resonte! on August 24, 2013, 05:08:57 PM ---games where you have to fly for a minute never works as well - how? do they break or something? do people start spamming the server? how does it not work out well? it's incredibly easy to get lost in those flying games that's the fault of you not knowing how to fly in a straight path. i've never played a terrain TDM that took up more than 2 loops of terrain. actual dogfighting where you fight in mid-air almost never happensi agree. people shouldn't label their server "dogfight" if the focus isn't on aerial combat. --- End quote --- |
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