| Blockland Forums > General Discussion |
| Has Blockland lost it's value since the removal of interiors and maps? |
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| heedicalking:
--- Quote from: The Resonte! on August 24, 2013, 05:55:17 PM --- --- End quote --- aint gonna repeat myself on the first one dl jorgurs dogfight and look. it's not hard. i don't have a save of it. remove what? flying? that just sounds stupid as a statement. aerial transports brought you to a location faster than land vehicles? just because there's no aerial combat doesn't mean there can't be planes. --- Quote from: Bisjac on August 24, 2013, 05:59:43 PM ---i think he is in his own little world where he role plays some dramatic sneak assault from over the horizon. lol in reality it dosnt make good game play. to say some people dont like spawning and dieing so quickly, would also imply they DO enjoy spawning and waiting a long time to accomplish just as much. its just silly. --- End quote --- i don't roleplay stuff. it's blockland, it's not a dramatic game. games like ARMA2 and War Thunder both have big maps where you fly/drive to reach combat. It is fun for some people and that's why those games still exist, still get updated, and still have a fanbase. That is why people enjoy jorgur's dogfight. That is why people enjoy my TDMs. wtf is up with "enjoying" dieing? i don't see how if you don't like spawning 2 seconds and dieing, you like waiting 20 seconds and dieing? "If you don't like spawning and dieing, you do like spawning and waiting to die". this has to be the most illogical statement i've read. just because they don't like dieing within 2 seconds doesn't mean they like dieing in 20 seconds. maybe people don't like dieing at all? maybe people enjoy living and capturing points/stealing a flag? it's not black and white like you tried to present it as. |
| The Resonte!:
--- Quote from: heedicalking on August 24, 2013, 06:14:45 PM ---aint gonna repeat myself on the first one boredom is bad and you know it 30 seconds of flying to start fighting is way too long one of the main goals for server's is to entertain us. (and thus, relieve boredom) flying for 30 seconds in a plane is not entertaining (and thus boring) i can respect not going into battle immedietly as long as they give us something to do before we fight and flying a plane is not one of them dl jorgurs dogfight and look. it's not hard. i don't have a save of it. "not hard" is only your opinion. everything is just opinions remove what? flying? that just sounds stupid as a statement. aerial transports brought you to a location faster than land vehicles? just because there's no aerial combat doesn't mean there can't be planes. bring the bases NEARER to eachother. there's no point in having them half a minute away from eachother --- End quote --- besides that no aerial combat also means that the server can't really be called a "dogfight" |
| Bisjac:
--- Quote from: heedicalking on August 24, 2013, 05:48:04 PM ---not everyone wants to be able to run out and die the second they spawn. --- End quote --- this is a reply you made to me as i was claiming long travel times are handicapped and wasteful. you were completely off topic with that. you are the one who made a relation to being killed in game, not me. that has absolutely nothing to do with my point. but fine, since you seem to believe the skill of a player determines the fun of a game lets do this your way: if a player just sucks, then think about the level of fun being able to get back into the action right away so he can score a 5/30 kd. vs all that filler "play" time in his commercial flight to reach the battlefield, to do a 1/6 in the same amount of time. he still sucks, but he played MORE. and more play = more fun. |
| Shortcut:
--- Quote from: The Resonte! on August 24, 2013, 06:24:16 PM ---besides that no aerial combat also means that the server can't really be called a "dogfight" --- End quote --- citation needed for any of heeds servers being called a dogfight |
| heedicalking:
--- Quote from: The Resonte! on August 24, 2013, 06:24:16 PM ---besides that no aerial combat also means that the server can't really be called a "dogfight" --- End quote --- you're so bad at this just stop, please. you say boredom is bad, then say everything is just opinions? wtf are you even trying to say. maybe not every servers goal is to fight within the second of spawning. I meant it's not hard to download jorgurs dogfight if you want to see the map. I don't have a save of it so I can't go load it up and take picture of you. I didn't make jorgurs dogfight and the bases in my slopes TDM are fine. There are teleports to bring you even closer to the combat, and there are capture points within sight of eachother. --- Quote from: Bisjac on August 24, 2013, 06:26:24 PM ---this is a reply you made to me as i was claiming long travel times are handicapped and wasteful. you were completely off topic with that. you are the one who made a relation to being killed in game, not me. that has absolutely nothing to do with my point. --- End quote --- I did say that, but your black and white conclusion was what was off-topic. I said "not everyone wants to be able to run out and die the second they spawn." I did not imply that people enjoy waiting to die (you said I did). That's not enjoyment. What I meant was that not everyone wants instant, arena style combat. Some people just prefer slower paced fighting games. --- Quote from: Bisjac on August 24, 2013, 06:26:24 PM ---but fine, since you seem to believe the skill of a player determines the fun of a game lets do this your way: if a player just sucks, then think about the level of fun being able to get back into the action right away so he can score a 5/30 kd. vs all that filler "play" time in his commercial flight to reach the battlefield, to do a 1/6 in the same amount of time. he still sucks, but he played MORE. and more play = more fun. --- End quote --- I said if you suck at flying you're going to die more often. This is true in practically every game. If there are players better than you, you will die more. If he doesn't enjoy getting fewer kills, he should visit a server focused on K/D ratio and kill points. To win in my TDM, you had to capture all the points, you didn't have to score a bunch of kills. You are trying to apply the gameplay of a classic arena shooter to a server that doesn't fit that playstyle. If you're looking for non-stop combat, you will probably find a game allowing you to both die and kill faster to be more fun. If you are looking for a larger scale war type server, you'll probably find that the spread out combat is fun too. You probably find games like arma boring, as you have to travel to reach the combat, and it is easy to die quickly. you probably find games like quake fun, where combat is instant and you both kill/die more. It's seperate gamestyles. arma isn't worse because you can only go 1/6 in the same time it takes you to go 5/30 in quake. It's just not as fun for you, but it is fun for others. --- Quote from: Shortcut on August 24, 2013, 06:42:27 PM ---citation needed for any of heeds servers being called a dogfight --- End quote --- The last time I hosted a dogfight was in 2009, and the goal was aerial combat. It probably didn't work out well, but I can't really remember. There were some custom planes though, but I don't remember if people actually fought in the air, I think the objective was to escort your bomber or something. |
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