| Blockland Forums > General Discussion |
| Has Blockland lost it's value since the removal of interiors and maps? |
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| The Resonte!:
--- Quote from: Blaze0 on August 24, 2013, 07:17:44 PM ---"ALRIGHTY ERIC, HOLD THE SP'LUNKY. WE NEED TO TALK." --- End quote --- my sides --- Quote from: heedicalking on August 24, 2013, 07:19:25 PM ---people in blockland liked large scale TDMs. That is why Jorgurs TDM was really popular. That is why my Slopes TDM was really popular. --- End quote --- oh really does a server being popular mean that people like the idea behind it? let's look at tezuni's jail escape lots of people on the forums hates it yet it's popular every day moral of the story: popularity does not prove that they like the server |
| RaR:
are you taking everything I say the wrong way on purpose or are you just handicapped --- Quote from: heedicalking on August 24, 2013, 04:44:41 PM ---umm i don't talk like that? what are you trying to make me sound stupid so you seem right? kinda low tbh.. --- End quote --- what's 'low' is you dissecting an attack on your maturity as you literally dodge my entire argument. --- Quote from: heedicalking on August 24, 2013, 04:44:41 PM ---your concept of a dogfight is pretty broken. since when was the objective of a dogfight to land and get shot? you're supposed to fight in the air. just because people who named their servers "dogfight" didn't understand what a dogfight was doesn't mean you should start lumping in TDMs that actually fit their description. mine doesn't follow the basic concept of a dogfight since it's not about fighting in god-damn aerial combat. --- End quote --- basic reading comprehension skills would let you know that I wasn't talking about a real well-made dogfight, but the blockland accepted standard of "land and get shot" and you're right. it's not about fighting in aerial combat. it's about flying to a base on the other side of the world. --- Quote from: heedicalking on August 24, 2013, 04:44:41 PM ---"all dogfights are stuffty". well that's nice to think, but a lot of other people think they're a lot of fun. If people didn't enjoy large scale, games like War Thunder and ARMA1/2/3 would be dead. Maybe it's just not for you. You like small TDMs, other people like large ones? what do you want me to do? tell you that you should like the servers I like because I said so? I can prove your points wrong by pointing out all your flops, but i'm not going to tell you what you can or can't like. --- End quote --- all blockland 'dogfights' are stuffty if you consider them dogfights. the planes don't even have guns lol --- Quote from: heedicalking on August 24, 2013, 04:44:41 PM ---"nothing to do with skill (how? skill determines whether you get shot down like a tard or not) and mechanics are boring (for you, not good evidence against the server) and 'broken' (this is a conclusion, not evidence. back it up before you spew it out)" --- End quote --- lol you were saying that the mechanics weren't boring, broken, badly thought out or un-fun, I was just bad at the game. aka: that doesn't work and you're a friend --- Quote from: heedicalking on August 24, 2013, 04:44:41 PM ---"that's why we have 64x terrain blocks" sacrifice map detail and design just so the map's big? slopes was nice because it had a whole bunch of natural cover. flat 64x convex cubes don't. --- End quote --- people do 2 things on your server: fly and spawnkill. there is no tactical use of anything. just detail the bases. not like anybody is fighting in-between lol. i used 64x64 cubes because you can cover entire areas at once, obviously you can add terrain yourself but why would you do that when you can be a lazy prick and just take a boring handout |
| heedicalking:
--- Quote from: RaR on August 24, 2013, 07:28:26 PM ---are you taking everything I say the wrong way on purpose or are you just handicapped what's 'low' is you dissecting an attack on your maturity as you literally dodge my entire argument. If you continued to read, I didn't dodge anything. I address your points. basic reading comprehension skills would let you know that I wasn't talking about a real well-made dogfight, but the blockland accepted standard of "land and get shot and you're right. it's not about fighting in aerial combat. it's about flying to a base on the other side of the world. I am still right there. Just because someone named their server a dogfight doesn't mean mine should be lumped in with dogfights. Mine fits it's description clearly. it's a TDM on the slopes. If the dogfights in blockland are about flying into the enemy base, then they aren't made to fit a dogfight. I don't see what's wrong with what I said there. all blockland 'dogfights' are stuffty if you consider them dogfights. the planes don't even have guns lol I personally don't like the "dogfights" as dogfights and I agree it would be nicer if the planes were custom, but people still thought they were fun. I could bring up that you completely 'dodged' the whole other half of the post, but i'll let it slide ;P lol you were saying that the mechanics weren't boring, broken, badly thought out or un-fun, I was just bad at the game. You provided nothing to back yourself up when you said the mechanics were "broken". You said there was no skill involved, when I pointed out that there is skill involved. If you were more skilled, you would be able to avoid anti-air fire and not "die the second i arrive". people do 2 things on your server: fly and spawnkill. there is no tactical use of anything. just detail the bases. not like anybody is fighting in-between lol. i used 64x64 cubes because you can cover entire areas at once, obviously you can add terrain yourself but why would you do that when you can be a lazy prick and just take a boring handout That is completely un-true. You might be confusing mine with jorgur's, you might want to double check. In my Slopes TDM, all the fighting took place at the 4 capture points on the map (aka, the in between!). Now you're bringing up the lazy thing again like it's somehow bad that I used the slopes to make a TDM. Just because I pick a map because of it's efficiency over bricks makes me lazy? I've addressed this already, I aint reposting it. --- End quote --- |
| Benjamin Lopez:
Can you guys seriously stop arguing over who likes what type of TDM? It's all based on loving opinion, some people like TDM's where it takes you a while to get into the fight and other people like it when you get right into the fight. Just answer the topic question and stop derailing the forget out of it. |
| Gizmo.:
Jumping right into the middle of this argument... People enjoy Heed's and Jorgur's Dogfight, not because it takes ten years to get somewhere, but because it takes tactics and teamwork to get something done. You can't just go out there on your own, kill a couple people, die, come back to the same spot in 10 sec and continue the battle. Its just a different style of play. |
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