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| The Elder Scrolls Online [To be P2P with Item Shop] |
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| Headcrab Zombie:
I prefer sub based over microtransactions Microtransaction-supported games tend to be extremely pay-to-win. I've seen a few that were only mildly pay-to-win, but I've never played one that wasn't pay-to-win at all. |
| DiceyGrammar:
--- Quote from: Headcrab Zombie on August 26, 2013, 02:04:54 AM ---I prefer sub based over microtransactions Microtransaction-supported games tend to be extremely pay-to-win. I've seen a few that were only mildly pay-to-win, but I've never played one that wasn't pay-to-win at all. --- End quote --- yeah that's EXACTLY where i stand too hell, i'd pay $20 just as long as it didn't have some bullstuff pay-to-win nonsense |
| naturemon:
--- Quote from: Headcrab Zombie on August 26, 2013, 02:04:54 AM ---I prefer sub based over microtransactions Microtransaction-supported games tend to be extremely pay-to-win. I've seen a few that were only mildly pay-to-win, but I've never played one that wasn't pay-to-win at all. --- End quote --- I agree, but sadly I haven't found a sub game I actually liked. To be honest I can't find an MMORPG I actually care for yet. All of them feel so lacking in potential (essentially I like them, but they get dull very fast, I haven't found one that didn't have this effect on me) I'm hoping one of these "next gen" MMOs actually get me to stick with it. |
| Tetris:
even $5 a month would be enough to keep their servers up if there is the right amount of players, that is |
| naturemon:
--- Quote from: Tetris on August 26, 2013, 02:59:22 AM ---even $5 a month would be enough to keep their servers up if there is the right amount of players, that is --- End quote --- I'm not entirely sure of that, I have no idea how much it'd cost to run a server, but you also have to realize they need to pay their workers, not to mention they've still got to be pumping out new content. Then they still have to make a profit, not break even. |
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