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The Elder Scrolls Online [To be P2P with Item Shop]

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naturemon:


--- Quote from: Headcrab Zombie on August 27, 2013, 08:12:14 AM ---I know a lot of people who say they don't want to pay $15/month for a sub-based game, but then play microtransaction-based games and spend way more than $15/month

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There's a reason for that though, they aren't forced. See if I don't have the money to spend I'm completely safe in a free to play game. I've spent probably $60 in costumes in one game, I'm fine with that, but I am not too sure if I'd be able to keep up $15 a month. It's not that much but there are many times I don't have money left over for things like games.

Headcrab Zombie:


--- Quote from: naturemon on August 27, 2013, 09:00:06 AM ---There's a reason for that though, they aren't forced.

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Depends on the game. As I said earlier, most micotransation games (at least all the ones I've played) are extremely play to win, and you do have to spend a ton of many to have any chance of competing against those who do


I understand your point though; if you don't have a job you're not always able to consistently come up with $15 every month, I used to be stuck in f2p games. But now that I have an income, I don't like playing them

naturemon:


--- Quote from: Headcrab Zombie on August 27, 2013, 09:37:40 AM ---Depends on the game. As I said earlier, most micotransation games (at least all the ones I've played) are extremely play to win, and you do have to spend a ton of many to have any chance of competing against those who do


I understand your point though; if you don't have a job you're not always able to consistently come up with $15 every month, I used to be stuck in f2p games. But now that I have an income, I don't like playing them

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I think someone should "perfect" a buying time system. Maybe like $15 is = 300 in game hours, but then you could still sub for $20 which has unlimited hours. But the hours never expire.

I think that'd be reasonably priced considering unless you're just no lifing the game it'd be difficult to reach that point in a month, it'd also allow people who can't afford $15 every month to actually plan accordingly.

Edit: I think this would be the best payment model for an mmo.


$7: 100 In Game Hours (Never Expire)
$15: 300 In Game Hours (Never Expire)
$20: Unlimited Hours (Monthly fee)

Jerkface:

People who pay for Xbox Live or Playstation Network won't want to pay monthly for this MMO.

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