| Blockland Forums > Suggestions & Requests |
| Bigass general suggestion thread- Ideas to actually improve on the game |
| << < (3/9) > >> |
| Port:
--- Quote from: SWAT One on August 26, 2013, 10:24:33 PM ---That doesn't work unless the playertype defines its max at that level. --- End quote --- You can make players with arbitrary max health values regardless of datablock values. |
| Pliny:
--- Quote from: ßlöükfáce on August 26, 2013, 09:27:36 PM ---Better default vehicles --- End quote --- Can't do much about this one. Every default item in the game isn't necessarily supposed to be an item, but a proof of concept. The Gun's your basic projectile shooter, Guns akimbo is coordinated rapid-fire, Rocket Launcher has stuff that explodes, etc. All of the vehicles, similarly, are supposed to have established purposes as code bases, e.g. the tank has a mounted bot for a turret, the flying wheeled jeep can fly normally whereas the magic carpet is more of a 'hovering' vehicle, etc. What would be a vehicle add-on with a new feature that could be made default? As add-ons, we already have: -Click-to-mount support -Responsive parts (think Biplane n' Stunt Plane propellers) -Spacebar-based abilities (Forklift) -VTOL support -Interactive support (openable doors n' such, see Barnabas' support script) -Animated suspension (See Racer's Rock rawler, he did it before Tophius' monster truck) -Support for alternate vehicle dismounting (Gravity Cat) -Vehicle gas support -Brake lights -Vehicle locking -Event magnets for vehicles It should be noted that Badspot doesn't tend to add things to the game unless they actually have new features. What vehicle feature do you see as missing that could be added? Also, I realize I probably should have said that most of this obviously won't go into the game. If someone picks 'em up, great! If not, then it's still something to discuss. |
| Racerboy:
Bots are also dead-accurate with their aiming. You should be able to adjust how good their aim is. |
| Zeblote:
Vehicle physics! Improved brick physics - stop them from going through things! |
| Tophius:
gotta agree with all these vehicle and item suggestions. what we really need are add-ons that introduce something new and interesting to the table. unfortunately taking an idea that already exists and doing it again is easier than being creative and finding a brand new mechanic to work with (i've been guilty of this myself). i've had a few ideas that never came to light simply because my scripting knowledge is basically non-existent. i guess i'll throw some out there in case anyone with the ability to do this stuff wants to pick them up: - Quake-style lightning gun - Freeze ray (immobilizes target in a solid block of ice. the ice could perhaps reduce incoming damage by a certain factor while leaving the victim open to hits) - Paint guns with Portal 2 / Tag style effects - Hinge and swivel bricks (interactive bricks that basically act like doors, rotating / moving bricks placed atop it when activated. would need some sort of limits for performance) - a weapon with damage-inflicting after-effects, like fire or poison i was even working on a boomerang once! didn't get further than a spear reskin. oh well. not sure if any of these have been done / are being worked on but there you go |
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