Blockland Forums > Suggestions & Requests

Bigass general suggestion thread- Ideas to actually improve on the game

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Mr.Noßody:


--- Quote from: Greek2me on September 22, 2013, 12:30:58 AM ---Why should it be remade? I see no reason to do that. What's wrong with the health variable?

--- End quote ---

Health variable.

It always comes back as an odd decimal number due to an incorrect or overlooked player armor.
There's a way around it by re-routing the relays through another brick as a double check, but I normally am not in the position where that works.

Also, going back to the manual every 5 mins to figure out whats going on really sucks rooster.

Flamecannon:

well uh
*looks down and shrugs*
i sure wouldn't mind having uh
A TRIPLE GERMAN SUPLEX COMBAT WE--

Anyway these go more for personal use, as I have no idea how to script, and would probably be impossibru:

-I know Orion up there wouldn't mind it, is it possible to have a camera brick that pans? Me thinks this would look nice for cutscenes.
-I know this is floating around somewhere in a private folder or whatver, I would love a favorites bar for an event brick. However I know that this is very exploitable to those troublemakers, so maybe a restriction to its availiability. I already am certain an environment favorites bar exists.
-OnVehicleTouch got lost somewhere me thinks, although PlayerEnterZone is an alright alternative. Also I wouldn't mind having a "setvehicle" thingie (excuse my broadness here), I love to make bots transform into vehicles but that's restricted to playertypes.

Gen. Hothauser:

Bots in vehicles have awkward aim, it seems.  When the BotGoToBrick event is used, they never quite go straight at the brick, and the OnBotArrive event is triggered for bots in vehicles from a grater distance away than when a bot is walking.  Somehow fix this.


In the OP, you asked for node hiding, which is possible with SetAppearance>Custom.  There is a box with a bunch of 0's and 1's in it and also the decal and face names, just change those 0's and 1's until you hide/unhide the desired nodes.

Pliny:


--- Quote from: Gen. Hothauser on September 28, 2013, 03:09:38 PM ---Bots in vehicles have awkward aim, it seems.  When the BotGoToBrick event is used, they never quite go straight at the brick, and the OnBotArrive event is triggered for bots in vehicles from a grater distance away than when a bot is walking.  Somehow fix this.


In the OP, you asked for node hiding, which is possible with SetAppearance>Custom.  There is a box with a bunch of 0's and 1's in it and also the decal and face names, just change those 0's and 1's until you hide/unhide the desired nodes.

--- End quote ---

Ah, thanks. Adding to OP along with Flamecannon's stuff.

Pliny:

Bump, one more time?

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