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Happy Anniversary of Blockland

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Port:


--- Quote from: Subpixel on September 20, 2013, 02:53:45 PM ---I get it but it's stupid odd. Not to be basist.

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.. no, it's how it works. 10 is a completely arbitrary number in terms of "being special". The only special number I can think of is 0. If you want to, add primes and perfect numbers to the list.

Subpixel:


--- Quote from: Port on September 20, 2013, 02:56:09 PM ---.. no, it's how it works. 10 is a completely arbitrary number in terms of "being special". The only special number I can think of is 0. If you want to, add primes and perfect numbers to the list.

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I see your point, but it's traditional. It's also the first two-digit number I guess.

Port:


--- Quote from: Subpixel on September 20, 2013, 02:57:00 PM ---It's also the first two-digit number I guess.

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That's because


--- Quote from: Xalos on September 20, 2013, 02:48:44 PM ---we use an arbitrary base-10 number system, which is only the case because we have ten fingers/toes.

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Furling²:


--- Quote from: joe411 on September 20, 2013, 06:41:44 AM ---What day was blockland made on exactly?

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I not know what day was, Only Badspot knew what day was.

tails:

Let's look back to the first news post:


--- Quote ---The next version 2005-02-23 12:00:00 (permalink)
For the next version I hope to have the following features:

    Complete Avatar Custimization (every part a different color, etc)
    Players spawn with hammer and spray can
    More inventory slots
    Jet pack particle effect
    Death effect
    Manual brick limit setting
    Stop bricks from being placed inside environment geomertry
    Require player to be at least somewhat near the bricks they are placing
    Improve jetpack force
    Optimize the bricks a little
    Limit number of bricks a player can place in one second (just enough to stop server crashing scripts)
    Ability to change the map through admin menu

--- End quote ---
That update took a lot of years to get..

Bug report: Change map button missing

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