| Blockland Forums > Suggestions & Requests |
| Need this coded: Port's Varied Footsteps |
| (1/7) > >> |
| Mister Cheese:
--- Quote from: Port on August 18, 2013, 04:25:32 AM ---https://github.com/portify/GameMode_ZAMB/blob/old2/src/sound.cs#L49 (line 49 to line 160, call Player::footstepUpdateTick to make it work for a player). https://github.com/portify/GameMode_ZAMB/tree/old2/res/sounds/footsteps (sound files) --- End quote --- So I posted this thread a while ago and he gave me the links to the resources and everything, but I have no idea what to do. I am a builder, not a coder lol i also tried to post this in coding help but that's not for requests of code if someone could package this for me like he said, i would greatly appreciate it |
| MARBLE MAN:
ok! Well, without manually setting each brick to have it's very own footstep material, this wouldn't work... Unless you want to step on purple bricks and hear grass sounds, I don't know what to say |
| Port:
... you guys, lol if you just straight up package this you won't get varied footsteps of any kind |
| MARBLE MAN:
--- Quote from: Port on August 26, 2013, 08:40:27 AM ---... you guys, lol if you just straight up package this you won't get varied footsteps of any kind --- End quote --- I noticed that, hence, more extensive editing than expected |
| Mister Cheese:
Couldn't it set a sound package when activated so its not needed for every single brick to be evented? |
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