Blockland Forums > Suggestions & Requests

Prop Hunt Gamemode

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Scriode:


--- Quote from: BluetoothBoy on September 03, 2013, 09:23:39 PM ---No, I'm pretty sure creating a datablock wouldn't create any lag. Basically, it's just turning a bunch of data into a reusable resource. The problems start when you try to create/load a datablock to the server and the clients connected don't have the resources to load them properly. Subsequently, those clients crash.

--- End quote ---
It tends to start ghosting when a lot of people are doing it at a fast schedule. That's why you slow down the schedule to something that is workable, but not for say smooth.

BluetoothBoy:


--- Quote from: Scriode on September 04, 2013, 10:36:54 PM ---It tends to start ghosting when a lot of people are doing it at a fast schedule. That's why you slow down the schedule to something that is workable, but not for say smooth.

--- End quote ---
Wait... Are we even talking about the same thing here? I'm saying not use actual bricks, but create a player type using the selecting brick's dts file as the shapefile. I wouldn't be using Blockland's brick functions at all. Unless you're saying that creating those player datablocks would cause clients to ghost.

Headcrab Zombie:

I thought about doing this a while ago, but I just don't think it would be as fun as gmods prop hunt, without physics



--- Quote from: BluetoothBoy on September 03, 2013, 09:23:39 PM ---No, I'm pretty sure creating a datablock wouldn't create any lag. Basically, it's just turning a bunch of data into a reusable resource. The problems start when you try to create/load a datablock to the server and the clients connected don't have the resources to load them properly. Subsequently, those clients crash.

--- End quote ---
Dynamically creating and deleting datablocks wouldn't lag, it's just a bad idea.
If youre talking about static shapes props, this is what id do: If you have a ton of possible props a player could disguise as, I'd try creating a static shape and having it follow the player (I don't think static shapes can be mounted)
If the number of props is fairly small, I would create images using the shapes, hide all the players node, and mount the image to them.



If you use bricks as props, you couldn't have them smoothly follow the player, they would have to snap to the grid.

Mysteroo:


--- Quote from: Headcrab Zombie on September 05, 2013, 11:18:52 AM ---If you use bricks as props, you couldn't have them smoothly follow the player, they would have to snap to the grid.

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Why not just make a bunch of playertypes in the shape of bricks? Like the duck playertype

halonerfer29:


--- Quote from: Mysteroo on September 05, 2013, 03:43:02 PM ---Why not just make a bunch of playertypes in the shape of bricks? Like the duck playertype

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This...is actually a good idea.

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