Blockland Forums > Suggestions & Requests
Prop Hunt Gamemode
MARBLE MAN:
--- Quote from: BluetoothBoy on September 05, 2013, 11:04:12 AM ---Wait... Are we even talking about the same thing here? I'm saying not use actual bricks, but create a player type using the selecting brick's dts file as the shapefile. I wouldn't be using Blockland's brick functions at all. Unless you're saying that creating those player datablocks would cause clients to ghost.
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bricks don't have DTS files unless it is for advanced collision
--- Quote from: Mysteroo on September 05, 2013, 03:43:02 PM ---Why not just make a bunch of playertypes in the shape of bricks? Like the duck playertype
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This is pretty much what blockland's bricks used to be
Headcrab Zombie:
--- Quote from: Mysteroo on September 05, 2013, 03:43:02 PM ---Why not just make a bunch of playertypes in the shape of bricks? Like the duck playertype
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If players don't snap to the grid, it'll be very obvious that they're not real bricks.
--- Quote from: MARBLE MAN on September 05, 2013, 05:30:47 PM ---This is pretty much what blockland's bricks used to be
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Old BL bricks where static shapes, not playertypes...
BluetoothBoy:
--- Quote from: MARBLE MAN on September 05, 2013, 05:30:47 PM ---bricks don't have DTS files unless it is for advanced collision
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I know that, you'd only be able to be special bricks around the map. Just like you can only be certain items in Prop Hunt, and not a single brick from the building.
--- Quote from: Headcrab Zombie on September 05, 2013, 06:22:45 PM ---If players don't snap to the grid, it'll be very obvious that they're not real bricks.
Old BL bricks where static shapes, not playertypes...
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I was planning to implement a snapping feature (if I make this), press a certain key and it snaps you to the grid.
Also, he know's they weren't player types, he meant the old BL bricks were like static shapes, or the duck Mysteroo mentioned. XD
Mysteroo:
Y u at second page
No
Bad topic
There's always one other option too- to make things a little more difficult to tell who's what, you can make a fakekill of all the bricks you can disguise yourself as which has a duration as long as the round. Then they would be knocked over and lying around, scattered a bit so that it's more difficult to tell which is the brick and which is the player. Otherwise people could probably just memorize the build
BluetoothBoy:
--- Quote from: Mysteroo on September 07, 2013, 06:41:32 PM ---Y u at second page
No
Bad topic
There's always one other option too- to make things a little more difficult to tell who's what, you can make a fakekill of all the bricks you can disguise yourself as which has a duration as long as the round. Then they would be knocked over and lying around, scattered a bit so that it's more difficult to tell which is the brick and which is the player. Otherwise people could probably just memorize the build
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Two problems with that. One, fake killed bricks can be flipped, therefore obvious that they're not the player. Two, fake killed bricks can be kicked be the player, making it obvious that they couldn't be players. Which, in turn, hint the enemy that there is a player that is that type of brick.