Blockland Forums > Suggestions & Requests
Prop Hunt Gamemode
Mysteroo:
--- Quote from: BluetoothBoy on September 09, 2013, 07:13:26 PM ---I said I probably will in the future, but right now I am helping with the SCP server, so I have no time at the moment.
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Alrighty, I must have missed that. Just don't forget about it, lol
Pandan:
You can make a player type that does not rotate. Controls via WASD, and still has a free camera. I've seen it done in torque before.
This would make "grid snapping" trivially easy and probably not necessary.
BluetoothBoy:
--- Quote from: Pandan on September 10, 2013, 09:17:16 AM ---You can make a player type that does not rotate. Controls via WASD, and still has a free camera. I've seen it done in torque before.
This would make "grid snapping" trivially easy and probably not necessary.
--- End quote ---
But it's so easy to snap, that's not even necessary. *snaps*
:trollface:
Scriode:
--- Quote from: Pandan on September 10, 2013, 09:17:16 AM ---You can make a player type
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Because so many people want to make a bunch of different playertypes.
BluetoothBoy:
--- Quote from: Scriode on September 11, 2013, 09:41:34 PM ---Because so many people want to make a bunch of different playertypes.
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You can easily do this via script, creating a new playertype off of a base playertype, specifically for that player, deleting it when the player's done. I still haven't decided which system I'm going to use for this gamemode yet, but this one's definitely feasible. It'll just require many .dts objects (dts bricks, that is) to be located around the map.
Actually, if someone could compile a list of .dts bricks, that would be great.