Blockland Forums > Suggestions & Requests
Prop Hunt Gamemode
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Scriode:

--- Quote from: BluetoothBoy on September 12, 2013, 10:00:08 AM ---You can easily do this via script, creating a new playertype off of a base playertype, specifically for that player, deleting it when the player's done. I still haven't decided which system I'm going to use for this gamemode yet, but this one's definitely feasible. It'll just require many .dts objects (dts bricks, that is) to be located around the map.

Actually, if someone could compile a list of .dts bricks, that would be great.

--- End quote ---
I meant modeling a bunch of different playertypes... You can easily parent the first one and just change the model. I am just saying it takes a whole lot less time to use bricks.
Altiris:

--- Quote from: MARBLE MAN on September 10, 2013, 12:39:00 AM ---You can code static shapes to snap,
I know that they bricks were static shapes, I probably misread his post
wot

--- End quote ---
Lol, whoops I have no idea how scented got in there. I meant "evented". For the bricks/objects snapping to the grid, couldn't you just let the people try and blend with the grid/enviroment?
Port:

--- Quote from: MARBLE MAN on August 31, 2013, 11:02:58 AM ---My version:

A player has an item called a "Disguise"
When they use that item on a brick with dimensions smaller or equal to 8x8x8, they disguise
Disguising is hiding the player and having a brick with no collision follow them around
if they move or turn around, the brick will flash white
Small dots come off of the brick every couple of seconds

You can only disguise as bricks on the map

--- End quote ---

Why not just have premade brick props that you randomly disguise as at the start of rounds?
MARBLE MAN:

--- Quote from: Port on September 13, 2013, 08:50:23 AM ---Why not just have premade brick props that you randomly disguise as at the start of rounds?

--- End quote ---
I didn't want to make any models :/
I also didn't want people to disguise as things that weren't planted
Mysteroo:
Why not just use prop kind of bricks rather than any old brick?
Like the decorative brick pack, or the trash can and soda machine bricks, those sort of things. Just have those lieing all over the build and use the models for a playertype, if that's possible.

Also, another idea- In case people memorize the build and thus know what is and isn't a player 100% of the time, maybe the build can have a lot of invisible bricks and props that randomize which ones are visible each round.

Although I guess that can just be evented and doesn't need to be a function of the gamemode
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