| Blockland Forums > Suggestions & Requests |
| Prop Hunt Gamemode |
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| Nasoa:
http://www.youtube.com/watch?v=kA1pmsOGv40 |
| BluetoothBoy:
Ok, I need a fellow coder to back me up on this statement, but would it be possible to have a map with a lot of fancy, non-standard dts bricks (like a filing cabinet or shrub), and when you click on a brick, it grabs its .dts file, creates a new player type datablock (standard player with a couple modifications; shapefile and bounding box), and sets the player as that datablock? The datablock would be deleted upon becoming a new shape or when the player dies. Someone tell me if this is feasible; if it is, I might give it a go. Also, Marble, that sounds quite interesting, are you planning to release it? EDIT: Also, could I just package PropHuntPlayer::onActivate() for clicking on bricks instead of creating an item for the player to hold? |
| Mysteroo:
--- Quote from: BluetoothBoy on September 03, 2013, 12:55:07 PM --- --- End quote --- I'm no coder so I could be completely wrong, but it sounds like constantly creating and deleting new datablocks several times per round could be quite laggy |
| Subpixel:
Scriode is working on this, you type /prop with a brick selected and you turn into it. |
| Mysteroo:
--- Quote from: Subpixel on September 03, 2013, 05:31:10 PM ---Scriode is working on this, you type /prop with a brick selected and you turn into it. --- End quote --- YEEsssss |
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