Blockland Forums > Suggestions & Requests

Prop Hunt Gamemode

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Nasoa:

http://www.youtube.com/watch?v=kA1pmsOGv40

BluetoothBoy:

Ok, I need a fellow coder to back me up on this statement, but would it be possible to have a map with a lot of fancy, non-standard dts bricks (like a filing cabinet or shrub), and when you click on a brick, it grabs its .dts file, creates a new player type datablock (standard player with a couple modifications; shapefile and bounding box), and sets the player as that datablock? The datablock would be deleted upon becoming a new shape or when the player dies. Someone tell me if this is feasible; if it is, I might give it a go.

Also, Marble, that sounds quite interesting, are you planning to release it?

EDIT: Also, could I just package PropHuntPlayer::onActivate() for clicking on bricks instead of creating an item for the player to hold?

Mysteroo:


--- Quote from: BluetoothBoy on September 03, 2013, 12:55:07 PM ---

--- End quote ---
I'm no coder so I could be completely wrong, but it sounds like constantly creating and deleting new datablocks several times per round could be quite laggy

Subpixel:

Scriode is working on this, you type /prop with a brick selected and you turn into it.

Mysteroo:


--- Quote from: Subpixel on September 03, 2013, 05:31:10 PM ---Scriode is working on this, you type /prop with a brick selected and you turn into it.

--- End quote ---
YEEsssss

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