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why does setting the timescale to 2x double brick loading speed

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LeetZero:

I am pretty sure many games limit certain parts of their games to stabilize them.
For instance, we have projectile limits and all that. We have limits on the scripts, limits on the bricks.
But it's not that the game can't work better or go past those limits, it's just a "safe zone".
Timescale bypasses that. In theory ghosting could be done way faster than it is now, but it would be even less stable.
Well, that's my opinion.

Port:


--- Quote from: MARBLE MAN on August 29, 2013, 12:39:11 AM ---IIRC it is faster when you have timescale 2 because more packets are being sent/received

--- End quote ---

nonononono
no

loading bricks uses a TorqueScript schedule
the timescale just effectively halves the tick delay

Altiris:


--- Quote from: ßlöükfáce on August 28, 2013, 10:43:49 PM ---Because you speed up time.

In this sense, if you set the timescale to 2, it would double your computer specs.
PROFIT

--- End quote ---
lol

Headcrab Zombie:


--- Quote from: Port on August 29, 2013, 10:31:41 AM ---loading bricks uses a TorqueScript schedule
the timescale just effectively halves the tick delay

--- End quote ---
This

Kalphiter²:


--- Quote from: Port on August 29, 2013, 10:31:41 AM ---nonononono
no

loading bricks uses a TorqueScript schedule
the timescale just effectively halves the tick delay

--- End quote ---
...which doubles the amount of packets per second.


How was he wrong?


In fact, you're wrong because ghosting is handled at a lower level.

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