Blockland Forums > Suggestions & Requests
Took a request
MARBLE MAN:
--- Quote from: Zeblote on August 31, 2013, 03:54:05 PM ---moving lights
how
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You can do this both by changing light animations in the light datablock, or by changing light positions by setTransform, then inspectPostApply or something
MARBLE MAN:
--- Quote from: nuketf on August 31, 2013, 03:54:13 PM ---this is the only video i can find of what im trying to have..and i do have the models allready (you can find the dl for eveything with the unfinshed .cs scripon the last page of the first link)
http://www.youtube.com/watch?v=FRyHbVDuOkA
EDIT: heres the quote
EDIT 2 allso when the satellite is in orbit (as high up as 4 64X64 cubes on top of eatch other) it T and you control it and see from its few ues WASD to move click to fire when the station is destroyed the satellite explodes then gos back to player vew and it crashes into the ground destroying eveything it tuches (yes bricks allso)
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I can't make it so you can control it from WASD unless you turn into it, or you mount it as a bot
nuketf:
hm...can you have the controls be UHJK then? (U up H right J back K left)
MARBLE MAN:
--- Quote from: nuketf on August 31, 2013, 05:09:26 PM ---hm...can you have the controls be UHJK then? (U up H right J back K left)
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No... Torque Game Engine is not the same thing as Source Engine.
I can't detect any keys unless a client calls functions on the server.
I'll be back in a couple hours.
nuketf:
how will the player move it? and k