Blockland Forums > Suggestions & Requests
give me ideas for ridiculous enemy types
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Bushido:
so if you've been to my server recently you'd know that i am making what is basically a total conversion mod for gravity cat's endless zombie gamemode that is ridiculous and amazing and also in an act of goodwill (!!!) i have cleared my banlist so there is really no reason for you not to come down

besides i guess load times

anyway, the point is, i'm making a ridiculous over-the-top and as-of-yet unnamed mod for grav's zombies that involves new zombie types out the richardhole, unique animations and ridiculous fast-paced not-at-all-like-national socialist-zombies shootin fun, and i need more enemy types

but not ZOMBIE types, because they're ghosts. refrain from assuming.

so we're all on the same page, here is what they are.

they're NOT zombies.

to get a feel for how ridiculous i intend on this pack being, here are a list of enemy types that are already present and what niche they fill in gameplay

there's the Ghost Pistolero and the Ghost Speedster, who harass you and are generally easy to kill and nonthreatening
there's the Ghost Boxer, who is fast and somewhat durable but dies in droves and serves to be the annoying melee enemy
there's the Ghost Swordsman, who is the dangerous melee enemy
there's the Ghost Halberdier, who is even more dangerous but somewhat rare and can take a bunch of hits
there's the Ghost Machinegunner and Shotgunner, who both exist to harass players at long range and cause you to actively try to dodge shots
there's the Ghost Heavy, who is the biggest forgetin threat on the planet and soaks up damage like there's no tommorow
there's the Ghost Grenadier, who shoots rockets at you from long range and is generally annoying and not-at-all pleasant to be around
there's the Ghost Aircraft Bomb, who is the ghost of an aircraft bomb on legs and attempts to Self Delete bomb you
and finally there's the Ghost Magician who jets around and pesters you with magic from above

he's a forgetin starfish.

if you have any ideas or scripts you'd like to contribute, please feel free. bosses? throw em my way. normal enemies? shoot. guns? sure, why not. i wanna make this as crazy and awesome as humanly possible

forget you know what especially bosses. i'd rather tend toward things i can reuse (or just modify) models for but hey whatever it's all just practice so more work is probably better for me
Fastlex:
How about one that Copies the target's weapon and fires when the target fires?
Bushido:
please try to keep ridiculousness to gameplay, and not my workload
Fastlex:
About how many players does the average game have?
Bushido:
tends toward about 12, caps at 18, usually about 6 survive to the end of each round
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