Blockland Forums > General Discussion
I don't understand why maps were removed
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ultimamax:

--- Quote from: [Maxx] on September 07, 2013, 01:44:33 PM ---I kinda have to agree, say, look at all the people who dont have beast ass computers!
They dont even get shaders.
So this update for them was a UI change and removal of maps, they didnt even get the good peice.
I hate to say it, but I honestly do think some things that can be possible if badspot does a stuffload of work on blockland.
Here's a list of ideas? maybe?
- Make alternate brick textures compatible with your client so you see the brick textures that you put into your folder work on every server.
- Remove shaders, reimplement maps but make better textures for the maps so they dont look like stuff
- Removing shaders and putting maps back might make the community better?
Theres some ideas I came up with.

--- End quote ---
i'm pretty sure removing maps was not a requirement to add shaders. they just both came in the same update. ideally they would try to work shaders for maps, or rework the terrain system so it works better with maps.
MunkeyCheez:
imo the vehicle physics were the more buggy than the maps. i think the devs should've focused on the vehicle physics instead of the shaders.
Slammer1337:

--- Quote from: MunkeyCheez on September 07, 2013, 03:21:09 PM ---imo the vehicle physics were the more buggy than the maps. i think the devs should've focused on the vehicle physics instead of the shaders.

--- End quote ---
Didn't Rotondo or Badspot say that fixing up vehicle physics were impossible, even though Rotondo's still trying to tweak them up a bit?
MunkeyCheez:

--- Quote from: Slammer1337 on September 07, 2013, 03:25:24 PM ---Didn't Rotondo or Badspot say that fixing up vehicle physics were impossible, even though Rotondo's still trying to tweak them up a bit?

--- End quote ---
i have no idea.
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