Blockland Forums > Suggestions & Requests
explosionsphere1.dts converted into .blend file?
Demian:
--- Quote from: Masterlegodude on September 07, 2013, 08:00:58 PM ---explosionScale = "# # #";?
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ModelImage.setScale("X Y Z");
Port:
--- Quote from: Demian on September 08, 2013, 06:13:13 AM ---ModelImage.setScale("X Y Z");
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What? The "explosion sphere" isn't an object, it's rendered alongside the explosion - which you can't scale dynamically.
--- Quote from: Masterlegodude on September 07, 2013, 08:00:58 PM ---explosionScale = "# # #";?
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Masterlegodude:
--- Quote from: Port on September 08, 2013, 07:28:03 AM ---What? The "explosion sphere" isn't an object, it's rendered alongside the explosion - which you can't scale dynamically.
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The explosion sphere is actually a model, it's a white glowing sphere, i don't know if the sphere growing as the explosion happens is an animation in the model or if it's part of the explosion script that affects the DTS
Port:
--- Quote from: Masterlegodude on September 08, 2013, 11:57:53 AM ---The explosion sphere is actually a model, it's a white glowing sphere, i don't know if the sphere growing as the explosion happens is an animation in the model or if it's part of the explosion script that affects the DTS
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I know it's a model, but it still isn't a separate object. The explosion renders it along with any attached particles while alive at the same scale - the scale of the projectile that caused the explosion.
Demian:
--- Quote from: Masterlegodude on September 08, 2013, 11:57:53 AM ---The explosion sphere is actually a model, it's a white glowing sphere, i don't know if the sphere growing as the explosion happens is an animation in the model or if it's part of the explosion script that affects the DTS
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I think the expanding sphere effect is actually an animation. But scaling the DTS model also scales the animation as far as I know.