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| What was that one command that lets you change your character's position? |
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| Port:
--- Quote from: Xalos on September 09, 2013, 05:41:31 AM ---It does work, actually. It's a stupid way to do it and you SHOULDN'T do it that way, but it does work. --- End quote --- Wait, seriously? What the hell. It doesn't make much sense to have position, rotation, getPosition, setPosition, getTransform and setTransform anyway. Why not just have a single transform attribute which applies it when set? |
| Swollow:
--- Quote from: Port on September 09, 2013, 07:53:02 AM ---Wait, seriously? What the hell. It doesn't make much sense to have position, rotation, getPosition, setPosition, getTransform and setTransform anyway. Why not just have a single transform attribute which applies it when set? --- End quote --- cuz torque |
| BluetoothBoy:
It would make more sense to save getPosition as world coords, and getTransform as local coords (relative the the object's parent). Then it'd be useful to have both. |
| boodals 2:
--- Quote from: Port on September 08, 2013, 01:50:59 PM ---It would just default to "0 0 0 1". --- End quote --- Actually, i just tried doing it in my server, it keeps your current rotation. |
| Port:
--- Quote from: boodals 2 on September 09, 2013, 03:24:11 PM ---Actually, i just tried doing it in my server, it keeps your current rotation. --- End quote --- Blame TGE for even caring about setting position. setTransform defaults to "0 0 0 1". |
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