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| What was that one command that lets you change your character's position? |
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| boodals 2:
--- Quote from: Port on September 09, 2013, 03:25:38 PM ---Blame TGE for even caring about setting position. setTransform defaults to "0 0 0 1". --- End quote --- Nope, i'm doing it right now, and unless something is broken or modded somehow with my BL, it keeps the players current rotation. Also, you typo'd. Should be "0 0 1 0". Tested with player and jeep. |
| Port:
--- Quote from: boodals 2 on September 09, 2013, 03:29:32 PM ---Also, you typo'd. Should be "0 0 1 0". --- End quote --- How so? That'd rotate on Z by 1 scaled to 0. None of them really make sense anyway, "0 0 0 0" seems the most logical. |
| boodals 2:
--- Quote from: Port on September 09, 2013, 03:31:02 PM ---How so? That'd rotate on Z by 1 scaled to 0. --- End quote --- Perhaps I don't understand axis angles as much as I thought.. I thought it was [normalised 3d vector] [angle around vector]? |
| Port:
--- Quote from: boodals 2 on September 09, 2013, 03:35:34 PM ---Perhaps I don't understand axis angles as much as I thought.. I thought it was [normalised 3d vector] [angle around vector]? --- End quote --- How would [angle around vector] work? You can't represent individual 3D rotation components using a single angle value. --- Quote from: Port on September 09, 2013, 03:31:02 PM ---That'd rotate on Z by 1 scaled to 0. --- End quote --- --- Quote from: Wikipedia, the free encyclopedia ---The axis-angle representation of a rotation parameterizes a rotation of a rigid body in a three-dimensional space by two values: a unit vector indicating the direction of an axis of rotation, and an angle θ describing the magnitude of the rotation about the axis. --- End quote --- |
| boodals 2:
Its rotated about the axis defined in the 3d vector. The wiki quote is what i'm thinking of, i probably just worded it dumbly. Anyway, im 90% sure that when setTransform is given only a position, it uses the objects's current rotation. Try it yourself. |
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