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scripting help for my gamemode project

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hodototman:

i was playing some endless zombies and i switched on Top down camera.

I realized how awesome this was, so I thought of a game concept.

You know those games where you're the cannon in the middle and you have to keep the other things from getting to you by shooting them?

I think one of these in blockland would be absolutely amazing

so i need build and scripting help (maybe a few bricks so i can make it look rounded) to turn this into a singleplayer gamemode. Anyone in?

i'm thinking we'll use a Minigun (no ammo, the barrel just overheats and cools down) where if you right click it launches a bomb (which has a finite amount, you can buy more after each round(gui)) and every once in a while you have a giant boss come in

also light key can provide a laser pointer (if bought)

GhostStar:

i'll make the build. but i lost all my scripting skills a long time ago.

hodototman:


--- Quote from: GhostStar on September 10, 2013, 10:38:43 PM ---i'll make the build. but i lost all my scripting skills a long time ago.

--- End quote ---

all I need is a place with a few sandbags (for aesthetics, of course) and maybe a few bunkers and fences.

Use wedges to make it look rounded, please.

thanks

RarwMuffinz:

I can do scripting and GUI for you. The problem is with this concept is how would this carry over to multiplier? It seems like a single player game :/

hodototman:


--- Quote from: RarwMuffinz on September 12, 2013, 09:03:12 PM ---I can do scripting and GUI for you. The problem is with this concept is how would this carry over to multiplier? It seems like a single player game :/

--- End quote ---

i said it is going to be a singleplayer game in the OP.

Thanks, that'd be great. I can't respond to PMs so just steam me at MadManforMayor.

The shop gui should come up at the end of every wave, and the player will have 30 seconds to buy whatever they need. Once those are up, the next wave will come in with more of them and maybe new weapons and types every 5 or so rounds. Also a boss every 15 rounds.

the shop should be as follows:

1. 1 Grenade (explodes on impact when throwing) 50$ ($1 per zombie/enemy killed)
2. Faster reload time (will require new datablock, hence this being singleplayer.) $75 - increase by 25 by each upgrade, goes up to 3
3. Faster shooting (same as above) $75 (same as above with price increments)
4. More damage (also same) (you get the idea)
5. Wall fortifications. $100, increases by 30 each upgrade, goes up to 3.
6. magic menu, like freezing time and stuff. I'll provide info on this later

you shouldn't be able to sell anything.

also the weapon you're using is a large minigun in the center (with sandbags around it, wall fortifications if purchased)

initial stats: 50 rounds per second, 10 damage (first wave will have 25 health, increasing by 15 per wave) and reload time will be 3 seconds. You have 300 rounds in one "clip" and you start with no grenades.


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