| Blockland Forums > Suggestions & Requests |
| IfPlayerHasWeapon Event |
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| TB2:
Examples Onplayertouch->Player->CheckWeapon IfPlayerHasWeapon->Etc. |
| AromaniaFTW:
great idea it should also have a checkbox to see if the weapon is equipped |
| BluetoothBoy:
To avoid using multiple events in that fashion, it'd be: OnPlayerTouch > Player > ifHasWeapon [weapon]> //Do something. Also, a checkbox wouldn't be needed to check that. That's for outputs, not inputs. I would make it, but I'm already back-logged in the addon department. |
| hodototman:
--- Quote from: BluetoothBoy on September 14, 2013, 01:20:00 PM ---To avoid using multiple events in that fashion, it'd be: OnPlayerTouch > Player > ifHasWeapon [weapon]> //Do something. Also, a checkbox wouldn't be needed to check that. That's for outputs, not inputs. I would make it, but I'm already back-logged in the addon department. --- End quote --- this is the best way to do it |
| Gen. Hothauser:
Can already be done with VCE (r.i.p.) --- Code: ---[x] [0] [Onactivate] [Self] [VCE_Ifvalue] [<var:pl:item2>] [==] [Wrench] [1 1] [x] [1] [Onvariabletrue] [Self] [Setcolor] [16] --- End code --- This is the test I did, but can be changed to suit your needs. [edit] The values <var:pl:item[1-5]> exist. I'm not sure if <var:pl:item[6-9]> are made. You can also use <var:pl:currentitem> for the held item. |
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