Blockland Forums > Suggestions & Requests

IfPlayerHasWeapon Event

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TB2:

Examples

Onplayertouch->Player->CheckWeapon

IfPlayerHasWeapon->Etc.

AromaniaFTW:

great idea
it should also have a checkbox to see if the weapon is equipped

BluetoothBoy:

To avoid using multiple events in that fashion, it'd be: OnPlayerTouch > Player > ifHasWeapon [weapon]> //Do something.

Also, a checkbox wouldn't be needed to check that. That's for outputs, not inputs. I would make it, but I'm already back-logged in the addon department.

hodototman:


--- Quote from: BluetoothBoy on September 14, 2013, 01:20:00 PM ---To avoid using multiple events in that fashion, it'd be: OnPlayerTouch > Player > ifHasWeapon [weapon]> //Do something.

Also, a checkbox wouldn't be needed to check that. That's for outputs, not inputs. I would make it, but I'm already back-logged in the addon department.

--- End quote ---

this is the best way to do it

Gen. Hothauser:

Can already be done with VCE (r.i.p.)


--- Code: ---[x] [0] [Onactivate] [Self] [VCE_Ifvalue] [<var:pl:item2>] [==] [Wrench] [1 1]
[x] [1] [Onvariabletrue] [Self] [Setcolor] [16]

--- End code ---

This is the test I did, but can be changed to suit your needs.

[edit]

The values <var:pl:item[1-5]> exist.  I'm not sure if <var:pl:item[6-9]> are made.  You can also use <var:pl:currentitem> for the held item.

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