| Blockland Forums > Suggestions & Requests |
| IfPlayerHasWeapon Event |
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| AromaniaFTW:
--- Quote from: BluetoothBoy on September 14, 2013, 01:20:00 PM ---To avoid using multiple events in that fashion, it'd be: OnPlayerTouch > Player > ifHasWeapon [weapon]> //Do something. --- End quote --- how would "do something" work? Another line of events? plus i meant for "CheckWeapon" to have a box |
| BluetoothBoy:
Do something is just whatever output you use when your player is holding said object. However, I realized there is actually a flaw with my method; the output events can only be applied to the player - not bricks, client, or anything else. |
| AromaniaFTW:
no other events work like what you suggested it would be impractical considering you wouldn't be able to make an IfPlayerDoesNotHaveWeapon input event but instead have to go straight to an output event which would really limit the event's uses |
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