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| Alyx Vance:
--- Quote from: Ephialtes on September 15, 2013, 04:52:58 PM ---Achievements could work well as an incentive to do positive things for the community though. I don't think they're useless by any means. --- End quote --- Looking at it this way it could inspire people to work more as a community to achieve stuff. Hm, if it works that way than the community just might get better. --- Quote from: Redconer on September 15, 2013, 04:54:15 PM ---Simple as that - Plant a loving brick --- End quote --- Popular Blockhead- have 15 people on your server at once |
| Zalot:
--- Quote from: AtlasBlue on September 15, 2013, 10:11:58 AM ---We'll have Workshop, Achievements, Trading Cards, --- End quote --- um Why do you think we'll have any of this? Most greenlit games don't. Sure it's optimist but it's dumb to make a topic using them as your argument, |
| hammereditor²:
Blockhead: Never set a name other than Blockhead(bl_id) for a year after installing Blockland. |
| Altiris:
--- Quote from: Zalot on September 15, 2013, 05:18:03 PM ---um Why do you think we'll have any of this? Most greenlit games don't. Sure it's optimist but it's dumb to make a topic using them as your argument, --- End quote --- Badpsot said in his last stream they would like to have Achievements or I think that they may even be required to have one. As for trading cards I believe he mentioned those but I don't remember if they were going to make those or not. Rotondo joked around saying "you place a brick, you win". |
| Klocko²:
Badmin: Perma-ban everyone Uhh: Discover the dryhump glitch. |
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