Blockland Forums > Suggestions & Requests

Is stereo channel audio for music bricks possible?

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Masterlegodude:

It's really bugged me how much mono tends to break the quality of the loop you're making, so is it possible for music bricks to use stereo audio?

Night Fox:

it's possible to have a file for the left side of the loop and a file for the right side, you could place speakers for the left and right, with different names for the brick, and use events to make them both start playing their own loops at the same time
an alternative solution: if you like, combine both sides of the audio if you can, rather than simply deleting one side, it should sound better
the problem may also be the fact that music just sounds pretty bad in blockland

Marcem:

How do you figure a single source will portray stereo audio?

Masterlegodude:


--- Quote from: Marcem on September 16, 2013, 02:11:22 AM ---How do you figure a single source will portray stereo audio?

--- End quote ---
I dunno, i just thought at the time of posting this topic that it was something worth asking, but now i see it was kind of silly and pointless

Though i thought Torque had an audio datablock that could play stereo sounds, but i must have been thinking of the 2D and 3D datablocks somehow, which even if there was a stereo datablock, it wouldn't make a difference coming from a single source in a 3D space


--- Quote from: Night Fox on September 16, 2013, 01:42:43 AM ---it's possible to have a file for the left side of the loop and a file for the right side, you could place speakers for the left and right, with different names for the brick, and use events to make them both start playing their own loops at the same time
an alternative solution: if you like, combine both sides of the audio if you can, rather than simply deleting one side, it should sound better
the problem may also be the fact that music just sounds pretty bad in blockland

--- End quote ---
Actually, i do keep both channels when making the loops mono, it's just that the channels collide with each other in different ways, thus changing how it sounds from it's original stereo version, which is what i'm talking about, but i suppose there's hardly a way of avoiding that

WALDO:

If you want to play music on a music brick, it must be a mono audio file for it to work properly under the audio space positioning Torque uses, which is known as 3D sound. The only way to play stereo music through Blockland, is to use a client sided console command to play it directly to your client without any audio positioning, aka 2D sound. Meaning, only the client who puts in the console command can hear the 2D stereo music, unless you make a client sided add-on that everyone gets for a server so you can tell all of the clients what 2D music to play.

Edit: Oh and I almost forgot, if you try to enable stereo music on your server, Blockland rejects the music files because it only accepts mono music. So while you can play stereo music for your client, you can't put it on the server so everyone can download it. So if you want everyone to play the 2D music by their clients all at once, they have to manually download the stereo music files themselves.

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