Author Topic: Player Beta - No Jet type released!  (Read 7855 times)


Remember the good ol' days?

Description
The Beta player from the Blockland beta stages

Bugs
Some avatar options will not work (faces, decals)

Media


Credits
Badspot: Everything
Navaro: Head color fix, no jet version
Masterlegodude: Helping with minor things

Download
Player_Beta.zip - 615 KB
Player_BetaNoJet.zip - 615 KB
« Last Edit: September 16, 2013, 02:29:23 PM by Navaro »

the blockheads look fat




I found out why the shoulder pads and epaulets don't work, the models were not included in the player's DTS, so if the creator of the model can go back and edit those in, i believe i've got it working script wise

'secondPack' just wasn't listed, even though it's .txt file exists
Code: [Select]
package Player_Beta
{
function gameConnection::applyBodyParts(%client)
{
if(isObject(%client.player))
{
if(%client.player.getDatablock().getID() == PlayerBetaArmor.getID())
{
%client.player.hideNode("ALL");
if(getWord($accentsAllowed[$hat[%client.hat]], %client.accent) !$= "" && getWord($accentsAllowed[$hat[%client.hat]], %client.accent) !$= "none")
%client.player.unHideNode(getWord($accentsAllowed[$hat[%client.hat]], %client.accent));
if($hat[%client.hat] !$= "none")
%client.player.unHideNode($hat[%client.hat]);
%client.player.unHideNode("headSkin");
%client.player.unHideNode($chest[0]);
if($pack[%client.pack] !$= "none")
%client.player.unHideNode($pack[%client.pack]);
if($secondPack[%client.secondPack] !$= "none")
%client.player.unHideNode($secondPack[%client.secondPack]);
%client.player.unHideNode($LArm[0]);
%client.player.unHideNode($RArm[0]);
%client.player.unHideNode($LHand[0]);
%client.player.unHideNode($RHand[0]);
%client.player.unHideNode($hip[0]);
%client.player.unHideNode($LLeg[0]);
%client.player.unHideNode($RLeg[0]);
%client.player.setDecalName(%client.decalName);
%client.player.setFaceName(%client.faceName);
return;
}
}
Parent::applyBodyParts(%client);
}
function gameConnection::applyBodyColors(%client)
{
if(isObject(%client.player))
{
if(%client.player.getDatablock().getID() == PlayerBetaArmor.getID())
{
if(getWord($accentsAllowed[$hat[%client.hat]], %client.accent) !$= "" && getWord($accentsAllowed[$hat[%client.hat]], %client.accent) !$= "none")
%client.player.setNodeColor(getWord($accentsAllowed[$hat[%client.hat]], %client.accent), %client.accentColor);
if($hat[%client.hat] !$= "none")
%client.player.setNodeColor($hat[%client.hat], %client.hatColor);
%client.player.setNodeColor("headSkin", %client.headcolor);
%client.player.setNodeColor($chest[0], %client.chestColor);
if($pack[%client.pack] !$= "none")
%client.player.setNodeColor($pack[%client.pack], %client.packColor);
if($secondPack[%client.secondPack] !$= "none")
%client.player.setNodeColor($secondPack[%client.secondPack], %client.secondPackColor);
%client.player.setNodeColor($LArm[0], %client.larmColor);
%client.player.setNodeColor($RArm[0], %client.rarmColor);
%client.player.setNodeColor($LHand[0], %client.lhandColor);
%client.player.setNodeColor($RHand[0], %client.rhandColor);
%client.player.setNodeColor($hip[0], %client.hipColor);
%client.player.setNodeColor($LLeg[0], %client.llegColor);
%client.player.setNodeColor($RLeg[0], %client.rlegColor);
return;
}
}
Parent::applyBodyColors(%client);
}
};
activatePackage(Player_Beta);

But of course, it still needs to have the second pack items to be on the model itself for it to work anyway, so the above code is useless until the model can be fixed


Wasn't this done already? Excuse me if this is just a bump with the no-jet one, but I thought this was done already.

Wasn't this done already? Excuse me if this is just a bump with the no-jet one, but I thought this was done already.
It's actually a re-post but with the addition of the no-jet version

Topic was too old to bump.

The new Model of blockheads looks "fat" This Beta Staged Model, Looks more slim. I like it, Reminds me of legos, but idc. :P

Player Beta? Shouldn't it be Beta Player?

Player Beta? Shouldn't it be Beta Player?

Player_Beta is more of what they are going for, like Player_Dragon, Player_Cow, etc.

Player_Beta is more of what they are going for, like Player_Dragon, Player_Cow, etc.
Also it sorta needs to be named that for the add-on to actually work.

Very nice.  It was awesome when you released it originally.
Edit: Why dont faces and decals work sometimes?