Author Topic: Soft shadows  (Read 86936 times)

port does this work with ADM radeon HD 6520G?

btw wheres download?

it's amazing how i can use this at an acceptable fps

it's amazing how i can use this at an acceptable fps
Depends on what you call acceptable?


I get about 20 FPS when using these on very high shaders, I think i'll pass.
It looks awesome even at low, and 20 fps isn't that bad either

My Radeon 6870 gets 2 FPS with low shadows when these are on. Although I do force anti-aliasing, so that probably further impacts my performance.

« Last Edit: September 28, 2013, 04:08:35 PM by ZSNO »

Ultra GPU shaders:
https://gist.github.com/portify/6744484

I can confirm that this improves the frame-skipping issue on my 7870. At the very least it smoothed it out quite bit. I did the same thing I did with the original, I loaded up Afghanistan DM and set my shaders to max then flew from each corner to the next while looking around.

I have no idea how to install this :(

how can I enable this?


how can I enable this?

I have no idea how to install this :(


yes me too
pls teach
Go here: https://gist.github.com/portify/6729709

Open blockland in your documents
Go in shaders
Open file named Rendercsm.frag with notepad
Copy the code that port has
Delete everything in the Rendercsm and replace it with ports
Save as a read-only
Done
« Last Edit: September 28, 2013, 04:22:57 PM by Legoboss »


-snip-
Here's a less "likely to break everything" way:
Either go here: https://gist.github.com/portify/6729709 (First version)
or
here: https://gist.github.com/portify/6744484 (High performance)

Make a new file called in Blockland/shaders called soft_frag.glsl and put the code into it.
Make a copy of renderCsm_vert.glsl and name it soft_vert.glsl

Open Blockland and go into a game.
Open console and type:
Code: [Select]
$Shader::ShaderName = "soft";
initializeShaderAssets();
regenerateShadowMapFBOs();
flushVBOCache();
Congrats the shaders are now working.

This is not possible.
better games nowdays render the whole entire map/area with a singular texture