I was going to keep this to a PM because this is Port's topic about his shadow mod. I believe that discussion of things like this is good, but it's not good if it pops up and distracts from the original purpose of the topic, especially with a topic like this that isn't spam and is actually contributing to the game community. But since you insist to continue here, I shall begin.
Oh god not this 1,000 quote stuff again.
You did the same quote thing as me, except you didn't add in quotes just making it harder to pin what response was to what point. I'll respond to each point you try to make and refute it if I can, i'm not going to dumb down my argument because you want me to. If you don't want me to undermine what you say, don't say so much.
It's not just the DoF. It's the combination of DoF, blurred shadows, and multiple shadow levels that add up to being misleading. DoF is a feature of the game, but when i'm actually playing the game, I don't give a crap about DoF at all. It doesn't affect what I'm seeing when I play so why put it in the topic? Why even have the FPS counter there anyway? to show a false FPS reading? No, the FPS reading is not a hoax, that is most likely the actual FPS that it is running at. There would be no point is keeping the FPS counter up other than to show that it runs at a reasonable framerate.
I showed the shaders as they would be when
standing in a corner. it looks just as bad and low poly. But of course it looks bad because you're taking a picture of a small section of what you're actually looking at. But if you go out and take a picture of the whole thing,
it looks much betterThe same thing applies to the bedroom. Its a biased sample. these are intentional pictures of the bad parts of interiors/terrain to make it seem like they look worse than they actually do as a whole (please note i am not saying they look good, i am saying the pictures portray them as worse). It's not a conspiracy, that's exactly what is done in those pictures, and his shader pictures aren't of a building corner, they're taken to show the shaders as a whole so you can judge them as a whole.
also note the FPS counter in the picture I took, which did not rise when taking the picture the 138ish FPS shown there is what I actually get in game. There was no random FPS spiking during the rendering. This isn't a god-damn conspiracy. I took
THREE DAMN PICTURES to prove this to you. Here is a pic of blockland running real time taken with my
CAMERA if that wasn't enough for you. There is no conspiracy.
here is a picture of a tree. notice how the less dense sections get a less dense shadow. this is what shadows look like "outside". isn't not just solid dark or brightly lit.
Holy stuff why does no one realize that discussing things in a public space is what a loving forum is designed to do?! Or are you just mad that I disagree with you?
no stuff it's a place to discus this, but that doesn't mean it should be a stuff-fest all over the place. we have boards for a reason, to keep crap where it belongs. we have the drama board to keep that crap from popping up randomly. we have individual topics to keep discussion about THAT TOPIC there.
I recommend keeping this to a PM because this is not the place for this discussion. I am NOT "mad" that you disagree with me, I am trying to consider the purpose of this topic and the future direction of this topic. This topic should be about people discussing port's smooth shaders and for port to post news and updates to his modification. I suggest moving this to a PM if you'd like to continue talking to me about this.